예제 #1
0
 /**
  * <p>Performs the following operation:<br>
  * <br>
  * a = a - b <br>
  * a<sub>ij</sub> = a<sub>ij</sub> - b<sub>ij</sub> <br>
  * </p>
  *
  * @param a A Matrix. Modified.
  * @param b A Matrix. Not modified.
  */
 public static void subtractEquals(FMatrix2x2 a, FMatrix2x2 b)
 {
     a.a11 -= b.a11;
     a.a12 -= b.a12;
     a.a21 -= b.a21;
     a.a22 -= b.a22;
 }
예제 #2
0
 /**
  * <p>Performs the following operation:<br>
  * <br>
  * c = a - b <br>
  * c<sub>ij</sub> = a<sub>ij</sub> - b<sub>ij</sub> <br>
  * </p>
  *
  * <p>
  * Matrix C can be the same instance as Matrix A and/or B.
  * </p>
  *
  * @param a A Matrix. Not modified.
  * @param b A Matrix. Not modified.
  * @param c A Matrix where the results are stored. Modified.
  */
 public static void subtract(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 = a.a11 - b.a11;
     c.a12 = a.a12 - b.a12;
     c.a21 = a.a21 - b.a21;
     c.a22 = a.a22 - b.a22;
 }
예제 #3
0
 /**
  * <p>Performs an element by element multiplication operation:<br>
  * <br>
  * a<sub>ij</sub> = a<sub>ij</sub> * b<sub>ij</sub> <br>
  * </p>
  * @param a The left matrix in the multiplication operation. Modified.
  * @param b The right matrix in the multiplication operation. Not modified.
  */
 public static void elementMult(FMatrix2x2 a, FMatrix2x2 b)
 {
     a.a11 *= b.a11;
     a.a12 *= b.a12;
     a.a21 *= b.a21;
     a.a22 *= b.a22;
 }
예제 #4
0
 /**
  * <p>
  * Changes the sign of every element in the matrix.<br>
  * <br>
  * a<sub>ij</sub> = -a<sub>ij</sub>
  * </p>
  *
  * @param a A matrix. Modified.
  */
 public static void changeSign(FMatrix2x2 a)
 {
     a.a11 = -a.a11;
     a.a12 = -a.a12;
     a.a21 = -a.a21;
     a.a22 = -a.a22;
 }
예제 #5
0
 /**
  * <p>
  * Performs an element by element scalar multiplication.<br>
  * <br>
  * b<sub>ij</sub> = &alpha;*a<sub>ij</sub>
  * </p>
  *
  * @param alpha the amount each element is multiplied by.
  * @param a The matrix that is to be scaled.  Not modified.
  * @param b Where the scaled matrix is stored. Modified.
  */
 public static void scale(float alpha, FMatrix2x2 a, FMatrix2x2 b)
 {
     b.a11 = a.a11 * alpha;
     b.a12 = a.a12 * alpha;
     b.a21 = a.a21 * alpha;
     b.a22 = a.a22 * alpha;
 }
예제 #6
0
 /**
  * <p>Performs an element by element division operation:<br>
  * <br>
  * c<sub>ij</sub> = a<sub>ij</sub> / b<sub>ij</sub> <br>
  * </p>
  * @param a The left matrix in the division operation. Not modified.
  * @param b The right matrix in the division operation. Not modified.
  * @param c Where the results of the operation are stored. Modified.
  */
 public static void elementDiv(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 = a.a11 / b.a11;
     c.a12 = a.a12 / b.a12;
     c.a21 = a.a21 / b.a21;
     c.a22 = a.a22 / b.a22;
 }
예제 #7
0
 /**
  * <p>
  * Sets every element in the matrix to the specified value.<br>
  * <br>
  * a<sub>ij</sub> = value
  * <p>
  *
  * @param a A matrix whose elements are about to be set. Modified.
  * @param v The value each element will have.
  */
 public static void fill(FMatrix2x2 a, float v)
 {
     a.a11 = v;
     a.a12 = v;
     a.a21 = v;
     a.a22 = v;
 }
예제 #8
0
 /**
  * <p>Performs an element by element multiplication operation:<br>
  * <br>
  * c<sub>ij</sub> = a<sub>ij</sub> * b<sub>ij</sub> <br>
  * </p>
  * @param a The left matrix in the multiplication operation. Not modified.
  * @param b The right matrix in the multiplication operation. Not modified.
  * @param c Where the results of the operation are stored. Modified.
  */
 public static void elementMult(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 = a.a11 * b.a11;
     c.a12 = a.a12 * b.a12;
     c.a21 = a.a21 * b.a21;
     c.a22 = a.a22 * b.a22;
 }
예제 #9
0
 /**
  * <p>Performs the following operation:<br>
  * <br>
  * a = a + b <br>
  * a<sub>ij</sub> = a<sub>ij</sub> + b<sub>ij</sub> <br>
  * </p>
  *
  * @param a A Matrix. Modified.
  * @param b A Matrix. Not modified.
  */
 public static void addEquals(FMatrix2x2 a, FMatrix2x2 b)
 {
     a.a11 += b.a11;
     a.a12 += b.a12;
     a.a21 += b.a21;
     a.a22 += b.a22;
 }
예제 #10
0
 /**
  * <p>
  * Performs an in-place element by element scalar division. Scalar denominator.<br>
  * <br>
  * a<sub>ij</sub> = a<sub>ij</sub>/&alpha;
  * </p>
  *
  * @param a The matrix whose elements are to be divided.  Modified.
  * @param alpha the amount each element is divided by.
  */
 public static void divide(FMatrix2x2 a, float alpha)
 {
     a.a11 /= alpha;
     a.a12 /= alpha;
     a.a21 /= alpha;
     a.a22 /= alpha;
 }
예제 #11
0
 public static void convert(DMatrix2x2 src, FMatrix2x2 dst)
 {
     dst.a11 = (float)src.a11;
     dst.a12 = (float)src.a12;
     dst.a21 = (float)src.a21;
     dst.a22 = (float)src.a22;
 }
예제 #12
0
 /**
  * <p>
  * Performs an element by element scalar division.  Scalar denominator.<br>
  * <br>
  * b<sub>ij</sub> = a<sub>ij</sub> /&alpha;
  * </p>
  *
  * @param alpha the amount each element is divided by.
  * @param a The matrix whose elements are to be divided.  Not modified.
  * @param b Where the results are stored. Modified.
  */
 public static void divide(FMatrix2x2 a, float alpha, FMatrix2x2 b)
 {
     b.a11 = a.a11 / alpha;
     b.a12 = a.a12 / alpha;
     b.a21 = a.a21 / alpha;
     b.a22 = a.a22 / alpha;
 }
예제 #13
0
 /**
  * Sets all the diagonal elements equal to one and everything else equal to zero.
  * If this is a square matrix then it will be an identity matrix.
  *
  * @param a A matrix.
  */
 public static void setIdentity(FMatrix2x2 a)
 {
     a.a11 = 1;
     a.a21 = 0;
     a.a12 = 0;
     a.a22 = 1;
 }
예제 #14
0
 public static void convert(FMatrix2x2 src, DMatrix2x2 dst)
 {
     dst.a11 = src.a11;
     dst.a12 = src.a12;
     dst.a21 = src.a21;
     dst.a22 = src.a22;
 }
예제 #15
0
 /**
  * <p>
  * Performs the following operation:<br>
  * <br>
  * c += a * b<sup>T</sup> <br>
  * c<sub>ij</sub> += &sum;<sub>k=1:n</sub> { a<sub>ik</sub> * b<sub>jk</sub>}
  * </p>
  *
  * @param a The left matrix in the multiplication operation. Not modified.
  * @param b The right matrix in the multiplication operation. Not modified.
  * @param c Where the results of the operation are stored. Modified.
  */
 public static void multAddTransB(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 += a.a11 * b.a11 + a.a12 * b.a12;
     c.a12 += a.a11 * b.a21 + a.a12 * b.a22;
     c.a21 += a.a21 * b.a11 + a.a22 * b.a12;
     c.a22 += a.a21 * b.a21 + a.a22 * b.a22;
 }
예제 #16
0
 /**
  * <p>Performs the following operation:<br>
  * <br>
  * c = a + b <br>
  * c<sub>ij</sub> = a<sub>ij</sub> + b<sub>ij</sub> <br>
  * </p>
  *
  * <p>
  * Matrix C can be the same instance as Matrix A and/or B.
  * </p>
  *
  * @param a A Matrix. Not modified.
  * @param b A Matrix. Not modified.
  * @param c A Matrix where the results are stored. Modified.
  */
 public static void add(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 = a.a11 + b.a11;
     c.a12 = a.a12 + b.a12;
     c.a21 = a.a21 + b.a21;
     c.a22 = a.a22 + b.a22;
 }
예제 #17
0
 /**
  * <p>
  * Performs the following operation:<br>
  * <br>
  * c = a * b<sup>T</sup> <br>
  * c<sub>ij</sub> = &sum;<sub>k=1:n</sub> { a<sub>ik</sub> * b<sub>jk</sub>}
  * </p>
  *
  * @param a The left matrix in the multiplication operation. Not modified.
  * @param b The right matrix in the multiplication operation. Not modified.
  * @param c Where the results of the operation are stored. Modified.
  */
 public static void multTransB(FMatrix2x2 a, FMatrix2x2 b, FMatrix2x2 c)
 {
     c.a11 = a.a11 * b.a11 + a.a12 * b.a12;
     c.a12 = a.a11 * b.a21 + a.a12 * b.a22;
     c.a21 = a.a21 * b.a11 + a.a22 * b.a12;
     c.a22 = a.a21 * b.a21 + a.a22 * b.a22;
 }
예제 #18
0
 /**
  * <p>
  * Performs an in-place element by element scalar multiplication.<br>
  * <br>
  * a<sub>ij</sub> = &alpha;*a<sub>ij</sub>
  * </p>
  *
  * @param a The matrix that is to be scaled.  Modified.
  * @param alpha the amount each element is multiplied by.
  */
 public static void scale(float alpha, FMatrix2x2 a)
 {
     a.a11 *= alpha;
     a.a12 *= alpha;
     a.a21 *= alpha;
     a.a22 *= alpha;
 }
예제 #19
0
 /**
  * <p>Performs an element by element division operation:<br>
  * <br>
  * a<sub>ij</sub> = a<sub>ij</sub> / b<sub>ij</sub> <br>
  * </p>
  * @param a The left matrix in the division operation. Modified.
  * @param b The right matrix in the division operation. Not modified.
  */
 public static void elementDiv(FMatrix2x2 a, FMatrix2x2 b)
 {
     a.a11 /= b.a11;
     a.a12 /= b.a12;
     a.a21 /= b.a21;
     a.a22 /= b.a22;
 }
예제 #20
0
        /**
         * Performs an in-place transpose.  This algorithm is only efficient for square
         * matrices.
         *
         * @param m The matrix that is to be transposed. Modified.
         */
        public static void transpose(FMatrix2x2 m)
        {
            float tmp;

            tmp   = m.a12;
            m.a12 = m.a21;
            m.a21 = tmp;
        }
예제 #21
0
        public static float fastNormF(FMatrix2x2 M)
        {
            float sum = 0;

            sum += M.a11 * M.a11 + M.a12 * M.a12;
            sum += M.a21 * M.a21 + M.a22 * M.a22;

            return((float)Math.Sqrt(sum));
        }
예제 #22
0
 public static bool hasUncountable(FMatrix2x2 a)
 {
     if (UtilEjml.isUncountable(a.a11 + a.a12))
     {
         return(true);
     }
     if (UtilEjml.isUncountable(a.a21 + a.a22))
     {
         return(true);
     }
     return(false);
 }
예제 #23
0
        /**
         * <p>
         * Transposes matrix 'a' and stores the results in 'b':<br>
         * <br>
         * b<sub>ij</sub> = a<sub>ji</sub><br>
         * where 'b' is the transpose of 'a'.
         * </p>
         *
         * @param input The original matrix.  Not modified.
         * @param output Where the transpose is stored. If null a new matrix is created. Modified.
         * @return The transposed matrix.
         */
        public static FMatrix2x2 transpose(FMatrix2x2 input, FMatrix2x2 output)
        {
            if (input == null)
            {
                input = new FMatrix2x2();
            }

            output.a11 = input.a11;
            output.a12 = input.a21;
            output.a21 = input.a12;
            output.a22 = input.a22;

            return(output);
        }
예제 #24
0
        public static float normF(FMatrix2x2 M)
        {
            float scale = CommonOps_FDF2.elementMaxAbs(M);

            if (scale == 0.0f)
            {
                return(0.0f);
            }

            float a11 = M.a11 / scale, a12 = M.a12 / scale;
            float a21 = M.a21 / scale, a22 = M.a22 / scale;

            float sum = 0;

            sum += a11 * a11 + a12 * a12;
            sum += a21 * a21 + a22 * a22;

            return(scale * (float)Math.Sqrt(sum));
        }
예제 #25
0
        /**
         * <p>
         * Returns the value of the element in the matrix that has the largest value.<br>
         * <br>
         * Max{ a<sub>ij</sub> } for all i and j<br>
         * </p>
         *
         * @param a A matrix. Not modified.
         * @return The max element value of the matrix.
         */
        public static float elementMax(FMatrix2x2 a)
        {
            float max = a.a11;

            if (a.a12 > max)
            {
                max = a.a12;
            }
            if (a.a21 > max)
            {
                max = a.a21;
            }
            if (a.a22 > max)
            {
                max = a.a22;
            }

            return(max);
        }
예제 #26
0
        /**
         * <p>
         * Returns the value of the element in the matrix that has the minimum value.<br>
         * <br>
         * Min{ a<sub>ij</sub> } for all i and j<br>
         * </p>
         *
         * @param a A matrix. Not modified.
         * @return The value of element in the matrix with the minimum value.
         */
        public static float elementMin(FMatrix2x2 a)
        {
            float min = a.a11;

            if (a.a12 < min)
            {
                min = a.a12;
            }
            if (a.a21 < min)
            {
                min = a.a21;
            }
            if (a.a22 < min)
            {
                min = a.a22;
            }

            return(min);
        }
예제 #27
0
 public static bool isIdentical(FMatrix2x2 a, FMatrix2x2 b, float tol)
 {
     if (!MatrixFeatures_FDRM.isIdentical(a.a11, b.a11, tol))
     {
         return(false);
     }
     if (!MatrixFeatures_FDRM.isIdentical(a.a12, b.a12, tol))
     {
         return(false);
     }
     if (!MatrixFeatures_FDRM.isIdentical(a.a21, b.a21, tol))
     {
         return(false);
     }
     if (!MatrixFeatures_FDRM.isIdentical(a.a22, b.a22, tol))
     {
         return(false);
     }
     return(true);
 }
예제 #28
0
        /**
         * <p>
         * Returns the absolute value of the element in the matrix that has the largest absolute value.<br>
         * <br>
         * Max{ |a<sub>ij</sub>| } for all i and j<br>
         * </p>
         *
         * @param a A matrix. Not modified.
         * @return The max abs element value of the matrix.
         */
        public static float elementMaxAbs(FMatrix2x2 a)
        {
            float max = Math.Abs(a.a11);
            float tmp = Math.Abs(a.a12);

            if (tmp > max)
            {
                max = tmp;
            }
            tmp = Math.Abs(a.a21);
            if (tmp > max)
            {
                max = tmp;
            }
            tmp = Math.Abs(a.a22);
            if (tmp > max)
            {
                max = tmp;
            }

            return(max);
        }
예제 #29
0
        /**
         * <p>
         * Returns the absolute value of the element in the matrix that has the smallest absolute value.<br>
         * <br>
         * Min{ |a<sub>ij</sub>| } for all i and j<br>
         * </p>
         *
         * @param a A matrix. Not modified.
         * @return The max element value of the matrix.
         */
        public static float elementMinAbs(FMatrix2x2 a)
        {
            float min = Math.Abs(a.a11);
            float tmp = Math.Abs(a.a12);

            if (tmp < min)
            {
                min = tmp;
            }
            tmp = Math.Abs(a.a21);
            if (tmp < min)
            {
                min = tmp;
            }
            tmp = Math.Abs(a.a22);
            if (tmp < min)
            {
                min = tmp;
            }

            return(min);
        }
예제 #30
0
        /**
         * Converts {@link FMatrix2x2} into {@link FMatrixRMaj}.
         *
         * @param input Input matrix.
         * @param output Output matrix.  If null a new matrix will be declared.
         * @return Converted matrix.
         */
        public static FMatrixRMaj convert(FMatrix2x2 input, FMatrixRMaj output)
        {
            if (output == null)
            {
                output = new FMatrixRMaj(2, 2);
            }

            if (input.getNumRows() != output.getNumRows())
            {
                throw new ArgumentException("Number of rows do not match");
            }
            if (input.getNumCols() != output.getNumCols())
            {
                throw new ArgumentException("Number of columns do not match");
            }

            output.data[0] = input.a11;
            output.data[1] = input.a12;
            output.data[2] = input.a21;
            output.data[3] = input.a22;

            return(output);
        }