void CheckInitResult(FMOD.RESULT result, string cause) { if (result != FMOD.RESULT.OK) { if (studioSystem.isValid()) { studioSystem.release(); studioSystem.clearHandle(); } throw new SystemNotInitializedException(result, cause); } }
void ReleaseStudioSystem() { if (studioSystem.isValid()) { studioSystem.release(); studioSystem.clearHandle(); } }
static void DestroySystem() { if (system.isValid()) { system.release(); system.clearHandle(); } }
static void DestroySystem() { if (system.isValid()) { UnityEngine.Debug.Log("FMOD Studio: Destroying editor system instance"); system.release(); system.clearHandle(); } }