protected void NavigateThroughNextChoices(FMOD.FMODSound sndSelection, FMOD.FMODSound sndConfirm) { if (InputHelper.InputUpPressed()) { ActionMenuCursor -= (ActionMenuCursor > 0) ? 1 : 0; sndSelection.Play(); } else if (InputHelper.InputDownPressed()) { ActionMenuCursor += (ActionMenuCursor < ListNextChoice.Count - 1) ? 1 : 0; sndSelection.Play(); } else if (MouseHelper.MouseMoved()) { int X = MenuX; int Y = MenuY; if (X + ActionMenuWidth >= Constants.Width) { X = Constants.Width - ActionMenuWidth; } int MenuHeight = (ListNextChoice.Count) * PannelHeight + 6 * 2; if (Y + MenuHeight >= Constants.Height) { Y = Constants.Height - MenuHeight; } if (MouseHelper.MouseStateCurrent.X >= X && MouseHelper.MouseStateCurrent.X < X + MinActionMenuWidth && MouseHelper.MouseStateCurrent.Y >= Y + 6 && MouseHelper.MouseStateCurrent.Y < Y + MenuHeight - 12) { int NewValue = (MouseHelper.MouseStateCurrent.Y - Y - 6) / PannelHeight; if (NewValue != ActionMenuCursor) { ActionMenuCursor = NewValue; sndSelection.Play(); } } } else if (InputHelper.InputConfirmPressed()) { AddToPanelListAndSelect(ListNextChoice[ActionMenuCursor]); sndConfirm.Play(); } }
protected void NavigateThroughNextChoices(FMOD.FMODSound sndSelection, FMOD.FMODSound sndConfirm) { if (ActiveInputManager.InputUpPressed()) { ActionMenuCursor -= (ActionMenuCursor > 0) ? 1 : 0; sndSelection.Play(); } else if (ActiveInputManager.InputDownPressed()) { ActionMenuCursor += (ActionMenuCursor < ListNextChoice.Count - 1) ? 1 : 0; sndSelection.Play(); } else if (ActiveInputManager.InputMovePressed()) { for (int C = 0; C < ListNextChoice.Count; C++) { if (ActiveInputManager.IsInZone(FinalMenuX, FinalMenuY + 6 + C * PannelHeight, FinalMenuX + ActionMenuWidth, FinalMenuY + 6 + (C + 1) * PannelHeight)) { if (ActionMenuCursor != C) { ActionMenuCursor = C; sndSelection.Play(); } break; } } } else if (ActiveInputManager.InputConfirmPressed(FinalMenuX, FinalMenuY + 6 + ActionMenuCursor * PannelHeight, FinalMenuX + ActionMenuWidth, FinalMenuY + 6 + (ActionMenuCursor + 1) * PannelHeight)) { AddToPanelListAndSelect(ListNextChoice[ActionMenuCursor]); sndConfirm.Play(); } }