예제 #1
0
    void FHK_slowStart()
    {
        FHK_Vehicle_Status vs = vehicle.gameObject.GetComponent <FHK_Vehicle_Status>();

        v_velNow = 0;
        v_vel    = vs.Vehicle_VEL;
        v_acl    = vs.Vehicle_ACL;
        v_toq    = vs.Vehicle_TOQ;
        v_brk    = vs.Vehicle_BRK;
    }
예제 #2
0
    void Start()
    {
        vehicle = GameObject.Find("Vehicle");

        FHK_Vehicle_Status vs = vehicle.gameObject.GetComponent <FHK_Vehicle_Status>();

        vs.Vehicle_HP       = Vehicle_HP;
        vs.Vehicle_prevHP   = Vehicle_HP;
        vs.Vehicle_originHP = Vehicle_HP;

        vs.Vehicle_DEF = Vehicle_DEF;
        vs.Vehicle_VEL = Vehicle_VEL;
        vs.Vehicle_ACL = Vehicle_ACL;
        vs.Vehicle_TOQ = Vehicle_TOQ;
        vs.Vehicle_BRK = Vehicle_BRK;
    }