void FHK_slowStart() { FHK_Vehicle_Status vs = vehicle.gameObject.GetComponent <FHK_Vehicle_Status>(); v_velNow = 0; v_vel = vs.Vehicle_VEL; v_acl = vs.Vehicle_ACL; v_toq = vs.Vehicle_TOQ; v_brk = vs.Vehicle_BRK; }
void Start() { vehicle = GameObject.Find("Vehicle"); FHK_Vehicle_Status vs = vehicle.gameObject.GetComponent <FHK_Vehicle_Status>(); vs.Vehicle_HP = Vehicle_HP; vs.Vehicle_prevHP = Vehicle_HP; vs.Vehicle_originHP = Vehicle_HP; vs.Vehicle_DEF = Vehicle_DEF; vs.Vehicle_VEL = Vehicle_VEL; vs.Vehicle_ACL = Vehicle_ACL; vs.Vehicle_TOQ = Vehicle_TOQ; vs.Vehicle_BRK = Vehicle_BRK; }