public void ActivateContext(UIEventHandler UIDisplayArrayContext_EventTriggered, V[] values, ROW[] rows) { mainWin.setActiveToolBarKeys(KeyList, onActionList); //, true,true,false); foreach (ON_ACTION_EVENT e in onActionList) { foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION)) { ffield.fglField.onActionID = e.ID; ffield.fglField.onUIEvent = onActionTriggered; ffield.fglField.Enabled = true; ffield.fglField.ContextType = FGLContextType.ContextInput; } } constructGrid.ReadOnly = false; constructGrid.Enabled = true; constructGrid.Focus(); setActiveFields(); this.EventTriggered = UIDisplayArrayContext_EventTriggered; if (!_contextIsActive) { _contextIsActive = true; } constructGrid.allowInsertRow = false; constructGrid.setActiveFocus(); constructGrid.context = FGLContextType.ContextConstructArray; }
public void ActivateContext(UIEventHandler UIDisplayArrayContext_EventTriggered, VALUE[] values, ROW[] rows) { foreach (ON_ACTION_EVENT e in onActionList) { foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION)) { ffield.fglField.onActionID = e.ID; ffield.fglField.onUIEvent = onActionTriggered; ffield.fglField.Enabled = true; ffield.fglField.ContextType = FGLContextType.ContextInput; } } displayArrayGrid.Enabled = true; displayArrayGrid.onDblClick = new EventHandler(displayArrayGrid_DoubleClick); if (afterRow != null) { displayArrayGrid.AfterRow = new UIArrayTableRowHandler(displayArrayGrid_RowLeave); } if (beforeRow != null) { displayArrayGrid.BeforeRow = new UIArrayTableRowHandler(displayArrayGrid_RowEnter); } mainWin.setActiveToolBarKeys(KeyList, onActionList); //, true,true,false); this.EventTriggered = UIDisplayArrayContext_EventTriggered; if (!_contextIsActive) { _contextIsActive = true; } if (initialRow) { initialRow = false; if (beforeRow != null) { this.EventTriggered(null, beforeRow.ID, "<TRIGGERED ID=\"" + beforeRow.ID + "\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); } } displayArrayGrid.context = FGLContextType.ContextDisplayArray; }
public void ActivateContext(UIEventHandler UIDisplayArrayContext_EventTriggered, VALUE[] values, ROW[] rows) { //mainWin.SetContext(FGLContextType.ContextNone); mainWin.SetContext(FGLContextType.ContextDisplayArray, activeFields, this, KeyList, onActionList, UIDisplayArrayContext_EventTriggered); foreach (ON_ACTION_EVENT e in onActionList) { foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION)) { ffield.fglField.onActionID = e.ID; ffield.fglField.onUIEvent = onActionTriggered; ffield.fglField.Enabled = true; ffield.fglField.ContextType = FGLContextType.ContextDisplayArray; } } mainWin.setActiveToolBarKeys(KeyList, onActionList); //, true,true,false); if (nextMove == MoveType.MoveTypeNoPendingMovement) { setFocusToCurrentRow(); } if (nextMove != MoveType.MoveTypeNoPendingMovement) { // Theres a pending movement... switch (nextMove) { case MoveType.MoveTypeUp: moveUp(); if (beforeRow != null) { this.EventTriggered(null, beforeRow.ID, "<TRIGGERED ID=\"" + beforeRow.ID + "\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); } nextMove = MoveType.MoveTypeNoPendingMovement; break; case MoveType.MoveTypePageUp: movePgUp(); if (beforeRow != null) { this.EventTriggered(null, beforeRow.ID, "<TRIGGERED ID=\"" + beforeRow.ID + "\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); } nextMove = MoveType.MoveTypeNoPendingMovement; break; case MoveType.MoveTypePageDown: movePgDown(); if (beforeRow != null) { this.EventTriggered(null, beforeRow.ID, "<TRIGGERED ID=\"" + beforeRow.ID + "\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); } nextMove = MoveType.MoveTypeNoPendingMovement; break; case MoveType.MoveTypeDown: moveDown(); if (beforeRow != null) { this.EventTriggered(null, beforeRow.ID, "<TRIGGERED ID=\"" + beforeRow.ID + "\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); } nextMove = MoveType.MoveTypeNoPendingMovement; break; } } redisplay_arr(true); this.EventTriggered = UIDisplayArrayContext_EventTriggered; if (finishing) { finishing = false; // ACCEPT was pressed and there was an AFTER DISPLAY processed.. this.EventTriggered(null, "ACCEPT", "<TRIGGERED ID=\"ACCEPT\" ARRLINE=\"" + this.arrLine + "\" SCRLINE=\"" + this.scrLine + "\"></TRIGGERED>", this); return; } if (!_contextIsActive) { _contextIsActive = true; } }
public void ActivateContext(UIEventHandler UIInputContext_EventTriggered, V[] values, ROW[] rows) { int cnt = 0; int tstop = 0; careAboutFocus = false; Console.WriteLine("Activating context.."); if (!_contextIsActive) { _contextIsActive = true; } // We should always get a set of values // if we dont - then it must be an INPUT without the WITHOUT DEFAULTS // and this must be the first time around - so we should set up the defaults... foreach (FGLFoundField f in activeFields) { Console.WriteLine(f.fullName); if (values == null) { f.fglField.Text = f.fglField.defaultValue; } else { if (f.fglField.Text == "" || true) { f.fglField.Text = values[cnt++].Text; } else { cnt++; } } f.fglField.tabIndex = tstop++; f.fglField.afterFieldID = ""; f.fglField.beforeFieldID = ""; f.fglField.onActionID = ""; } this.EventTriggered = UIInputContext_EventTriggered; if (PendingEvents.Count > 0) { string s = PendingEvents[0]; PendingEvents.RemoveAt(0); sendTrigger(s); return; } mainWin.SetContext(FGLContextType.ContextInput, activeFields, this, KeyList, onActionList, UIInputContext_EventTriggered); mainWin.setActiveToolBarKeys(KeyList, onActionList); foreach (FGLFoundField f in activeFields) { f.fglField.fieldValidationFailed = inputFieldValidationHandler; f.fglField.onGotFocus = inputGotFocus; f.fglField.onUIEvent = onActionTriggered; } if (setCurrentField != null) // Next field has been registered.. { CurrentField = setCurrentField; careAboutFocus = true; CurrentField.fglField.setFocus(); careAboutFocus = false; setCurrentField = null; } if (CurrentField == null) { CurrentField = activeFields[0]; CurrentField.fglField.setFocus(); } CurrentField.fglField.setFocus(); //mainWin.CommentText = CurrentField.fglField.comment; #region setup after field event IDs // We might want to cache these results.... // Set up the after fields by setting the afterFieldID property of the widget.. // foreach (AFTER_FIELD_EVENT e in afterFieldList) { List <FGLFoundField> ff = mainWin.FindField(e.FIELD); if (ff == null) { throw new ApplicationException("field not found :" + e.FIELD); } if (ff.Count == 0) { throw new ApplicationException("field not found : " + e.FIELD); } foreach (FGLFoundField ffield in ff) { ffield.fglField.afterFieldID = e.ID; } } #endregion #region set up before field event IDs // Set up the after fields by setting the afterFieldID property of the widget.. // foreach (BEFORE_FIELD_EVENT e in beforeFieldList) { List <FGLFoundField> ff = mainWin.FindField(e.FIELD); if (ff == null) { throw new ApplicationException("field not found :" + e.FIELD); } if (ff.Count == 0) { throw new ApplicationException("field not found : " + e.FIELD); } foreach (FGLFoundField ffield in ff) { ffield.fglField.beforeFieldID = e.ID; } } #endregion #region set up "on action" event IDs // Set up the actions by setting the onActionID property of the widget.. // foreach (ON_ACTION_EVENT e in onActionList) { foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION)) { ffield.fglField.onActionID = e.ID; ffield.fglField.Enabled = true; ffield.fglField.ContextType = FGLContextType.ContextInput; } } #endregion if (isInput == CurrentField.fglField.beforeFieldID) { isBeforeInput = false; } if (isBeforeInput) { if (CurrentField.fglField.beforeFieldID != "") { sendTrigger(CurrentField.fglField.beforeFieldID); isInput = CurrentField.fglField.beforeFieldID; } // isBeforeInput = false; } careAboutFocus = true; mainWin.CommentText = CurrentField.fglField.comment; //Application.DoEvents(); }
public void ActivateContext(UIEventHandler UIInputArrayContext_EventTriggered, V[] values, ROW[] rows) { this.EventTriggered = UIInputArrayContext_EventTriggered; if (PendingEvents.Count > 0) { s_pending p; p = PendingEvents[0]; arrLine = p.scrLine; string s = getTriggeredTag(p.ID, p.arrLine, p.scrLine); // p.triggeredText; PendingEvents.RemoveAt(0); sendPendingTrigger(s); return; } if (nextMove == MoveType.MoveTypeInsert) { doInsertRow(); nextMove = MoveType.MoveTypeNoPendingMovement; } if (nextMove == MoveType.MoveTypeDelete) { doDeleteRow(); if (afterDelete != null) { sendTrigger(afterDelete.ID, -1); return; } } //inputArrayGrid.ignEvents = true; foreach (ON_ACTION_EVENT e in onActionList) { foreach (FGLFoundField ffield in mainWin.FindAction(e.ACTION)) { ffield.fglField.onActionID = e.ID; ffield.fglField.onUIEvent = onActionTriggered; ffield.fglField.Enabled = true; ffield.fglField.ContextType = FGLContextType.ContextInput; } } if (rows != null) { setUpData(rows); } if (inputArrayGrid.DataSource != Data) { inputArrayGrid.DataSource = Data; inputArrayGrid.CurrentCell = null; inputArrayGrid.init(); } startHandlers(); mainWin.setActiveToolBarKeys(KeyList, onActionList); //, true ,true,true); if (!_contextIsActive) { _contextIsActive = true; } inputArrayGrid.context = FGLContextType.ContextInputArray; inputArrayGrid.allowInsertRow = allowInsert; /* * if ((crow == -1 && crow == -1) || firstTime) * { * setField(1, null); * firstTime = false; * } */ inputArrayGrid.Enabled = true; if (allowDelete) { inputArrayGrid.AllowUserToDeleteRows = true; } else { inputArrayGrid.AllowUserToDeleteRows = false; } if (inputArrayGrid.RowCount == 0) { InsertkeyPressed(); } inputArrayGrid.setActiveFocus(); Console.WriteLine("CR=" + currentRow + " CC=" + currentCol); }