void Start() { if (!target) { if (GameObject.FindObjectOfType <QK_Character_Movement>()) { target = (Transform)GameObject.FindObjectOfType <QK_Character_Movement>().transform; player = target; _curState = CameraState.Normal; } else { Debug.Error("camera", "Cannot find this.target. Please connect the GameObject to the component using the inspector."); target = transform; } if (!gameObject.GetComponent <CheckTargets>()) { Debug.Warning("camera", "\"CheckTargets\" object not on Camera. Targeting is not enabled"); } } Go.defaultUpdateType = GoUpdateType.FixedUpdate; distance = Mathf.Clamp(distance, distanceMin, distanceMax); cameraLatency = Mathf.Clamp(cameraLatency, 0.05f, 1f); // Bit Shift our layermasks PlayerLM = 1 << playerLayer | 1 << IgnoreRaycastLayer; NoOcclusionLM = 1 << noOcclusionLayer | 1 << noTartedOccludionLayer | 1 << IgnoreRaycastLayer; // Inverse both masks PlayerLM = ~PlayerLM; NoOcclusionLM = ~NoOcclusionLM; Reset(); }
//!callback function, builds audio source once a clip is loaded void finishedLoading(AudioClip clip, AudioMixer mixerGroup, GameObject go, string name, string loadType) { AudioSource source = go.AddComponent <AudioSource>(); AudioMixerGroup[] groupArray = mixerGroup.FindMatchingGroups(name); Debug.Log("audio", "FinishedLoading: group array length is " + groupArray.Length); if (groupArray.Length == 1) { source.outputAudioMixerGroup = groupArray[0]; //how i set the output for the source's mixergroup source.clip = clip; source.Play(); //Add to active audio dictionary activeAudio.Add(name, source); Debug.Log("audio", "FinishedLoading: source name is " + name + " and has been added to active audio"); Debug.Log("audio", "FinishedLoading: clip length is " + source.clip.length); //start a new coroutine to wait for DESTRUCTION TIME StartCoroutine(reclaimSource(source, name, loadType)); } else if (groupArray.Length > 1) { Debug.Warning("audio", "FinishedLoading: more than 1 mixer group exists for the sound " + name); } else { Debug.Warning("audio", "FinishedLoading: No mixer group exists for sound " + name); } }
public void playMe(GameObject target, string type, string name) { string loadType; if (!target) { target = GameObject.Find("_Player"); Debug.Log("audio", "PlayMe: target object was null, target is now the player"); } if (playingCurrently(target)) { Debug.Warning("audio", "PlayMe: target object is already playing audio"); } else { if (priorityAudio.ContainsKey(name)) { loadType = "priority"; } else { loadType = "play"; } StartCoroutine(loadAudio(target, type, name, loadType)); } }
void Start() { if (eventPath.Count == 0) { Debug.Warning("camera", "Warning: Camera Event " + this.gameObject.name + " has no path"); Destroy(this.gameObject); } }
public static void RemoveTopObject(string s) { if (TopObjects.ContainsKey(s)) { GameObject.Destroy(TopObjects[s].gameObject); } else { Debug.Warning("core", "TopObjects does not contain object named \'" + s + "\'"); } }
// Returns current gameobject or null if none is targeted public GameObject CurrentTarget() { if (targetedObjects != null && targetedObjects.Count > 0) { return(targetedObjects[targetindex]); } else { Debug.Warning("camera", "No current object targeted"); return(null); } }
void DetermineCharacterState() { if (!IsInActionState()) { if (Input.GetKey(KeyCode.E)) { iObject = GetActionObject(); if (iObject != null) { if (iObject.Type == Interactable.ObjectType.Ladder) { _stateModifier = CharacterState.Ladder; } else if (iObject.Type == Interactable.ObjectType.Sidle) { _stateModifier = CharacterState.Sidle; } else if (iObject.Type == Interactable.ObjectType.Door) { _stateModifier = CharacterState.Wait; } else { Debug.Warning("player", "No player action for type " + iObject.Type); _stateModifier = CharacterState.Normal; } // We have an action to do, break out return; } } if (Input.GetButton("Jump")) { Jump(); return; } if (false) { _stateModifier = CharacterState.Sprint; } else if (false) { _stateModifier = CharacterState.Crouch; } else { _stateModifier = CharacterState.Normal; } } }
//! Unity Start function void Start() { Debug.Log("audio", "SoundManager has started"); #region singletonCreation if (_instance == null) { //If I am the first instance, make me the Singleton Debug.Log("audio", "Audio Singleton did not exist, creating"); _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! Debug.Error("audio", "There is more than one Audio Singleton, Destroying"); if (this != _instance) { Destroy(this.gameObject); } } #endregion if (testing) { player = new GameObject("PlayerTest"); Debug.Warning("audio", "Audio testing is enabled"); } //JSON file load check if (!loadListFromFile(soundListFilePath)) { Debug.Error("audio", "JSON file did not load"); } else { Debug.Log("audio", "JSON file loaded"); } changeVol("master", 40f); generatePriority(); }
private void LoadScenesDictionary() { try{ TextAsset textAsset = Resources.Load(StringManager.SCENELIST) as TextAsset; string text = textAsset.ToString(); if (text == "") { Debug.Warning("core", "SceneList empty"); } else { JSONNode N = JSON.Parse(text); scenes.Clear(); for (int i = 0; i < N.Count; i++) { scenes.Add(N[i].Value); } Debug.Log("core", "Scenes dictionary loaded."); } }catch (NullReferenceException e) { Debug.Error("core", "SceneList missing: " + e); } }
public static void InvokeAction(PopEvent popEvent) { popEvent.hasExecuted = true; bool destroyAfterwards = false; foreach (EventHalf action in popEvent.actions) { if (action.args == null) { action.SetParameters(); } if (action.args.Length > 5) { Debug.Warning("core", "Event functions cannot have more than 5 parameters"); continue; } if (action.e_categoryString == "Static Script") { EventLibrary.staticClasses[action.e_classString].GetMethod(action.e_fieldString).Invoke(null, action.args); } // else if (action.e_categoryString == "GUI") { // if (action.e_classString == "Set Objective") { // GameHUD.UpdateObjectiveText(action.p_string[0]); // }else if (action.e_classString == "Set Dialogue") { // GameHUD.SetDialogueBoxText(action.p_string[0], action.p_string[1]); // } // } else if (action.e_categoryString == "System") { if (action.e_classString == "Debug Message") { Debug.Log("event", action.p_string[0]); //MonoBehaviour.print(action.p_string[0]); } else if (action.e_classString == "Activate Next Event") { popEvent.ActivateNextEvent(); } else if (action.e_classString == "Activate Another Event") { ActivateById(action.p_string[0], true); } else if (action.e_classString == "Deactivate Another Event") { ActivateById(action.p_string[0], false); } else if (action.e_classString == "Create Prefab At Position") { if (action.p_GameObject[0] != null) { MonoBehaviour.Instantiate(action.p_GameObject[0], action.p_Vector3[0], Quaternion.Euler(action.p_Vector3[1])); } } else if (action.e_classString == "Create Prefab Here") { if (action.p_GameObject[0] != null) { MonoBehaviour.Instantiate(action.p_GameObject[0], popEvent.gameObject.transform.position, Quaternion.identity); } } else if (action.e_classString == "Move This Object") { popEvent.gameObject.transform.position = action.p_Vector3[0]; popEvent.gameObject.transform.eulerAngles = action.p_Vector3[1]; } else if (action.e_classString == "Destroy This Object") { destroyAfterwards = true; } } else { if (action.e_fieldString != string.Empty && action.e_MonoBehaviour != null) { action.e_MonoBehaviour.GetType().GetMethod(action.e_fieldString).Invoke(action.e_MonoBehaviour, action.args); } } } if (popEvent.executeOnce == true) { popEvent.MakeActive(false); } if (destroyAfterwards == true) { MonoBehaviour.Destroy(popEvent.gameObject); } }