public override void SendToLocalGameObject(FFBasePacket package, GameObject go) { FFPacket <EventType> sentPackage = (FFPacket <EventType>)package; FFPacket <EventType> .Decrypt(ref sentPackage.message); switch (package.packetInstructions) { case FFPacketInstructionFlags.MessageBoardGameObjectSend: FFMessageBoard <EventType> .Send(sentPackage.message, go); break; case FFPacketInstructionFlags.MessageBoardGameObjectSendDown: FFMessageBoard <EventType> .SendDown(sentPackage.message, go); break; case FFPacketInstructionFlags.MessageBoardGameObjectSendUp: FFMessageBoard <EventType> .SendUp(sentPackage.message, go); break; case FFPacketInstructionFlags.MessageBoardGameObjectSendToAllConnected: FFMessageBoard <EventType> .SendAllConnected(sentPackage.message, go); break; default: break; } }