public TerrainShapeDbUnderTest(bool useTextureSavingToDisk = false, bool useCornerMerging = false, string terrainDetailFilePath = "C:\\unityCache\\", bool useTextureLoadingFromDisk = false) { CommonExecutorUTProxy commonExecutorUtProxy = new CommonExecutorUTProxy(); ComputeShaderContainerGameObject containerGameObject = GameObject.FindObjectOfType <ComputeShaderContainerGameObject>(); var globalHeightTexture = CreateGlobalHeightTexture(commonExecutorUtProxy); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(containerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(400, 400) })); UnityThreadComputeShaderExecutorObject computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); var terrainDetailGenerator = Ring1DebugObjectV2.CreateTerrainDetailGenerator( globalHeightTexture, textureRendererProxy, commonExecutorUtProxy, computeShaderExecutorObject, containerGameObject); TerrainDetailCornerMerger merger = null; LateAssignFactory <BaseTerrainDetailProvider> detailProviderFactory = new LateAssignFactory <BaseTerrainDetailProvider>(); if (useCornerMerging) { merger = new TerrainDetailCornerMerger(detailProviderFactory, new TerrainDetailAlignmentCalculator(240), textureRendererProxy, new TextureConcieverUTProxy(), new CommonExecutorUTProxy(), new TerrainDetailCornerMergerConfiguration()); } var terrainDetailProvider = Ring1DebugObjectV2.CreateTerrainDetailProvider(terrainDetailGenerator, merger); _shapeDb = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, commonExecutorUtProxy , new TerrainDetailAlignmentCalculator(240), useCornerMerging, useTextureSavingToDisk, useTextureLoadingFromDisk , new TerrainDetailFileManager(terrainDetailFilePath, commonExecutorUtProxy)); var baseProvider = new FromTerrainDbBaseTerrainDetailProvider(_shapeDb); detailProviderFactory.Assign(baseProvider); terrainDetailGenerator.SetBaseTerrainDetailProvider(baseProvider); }
// Use this for initialization void Start() { _updatableContainer = new UpdatableContainer(); TaskUtils.SetGlobalMultithreading(false); _ring1Tree = new Ring1Tree(); ////////////////// var rgbaMainTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png", 3600, 3600, TextureFormat.ARGB32, true, false); CommonExecutorUTProxy commonExecutorUtProxy = new CommonExecutorUTProxy(); //todo _updatableContainer.AddUpdatableElement(commonExecutorUtProxy); TerrainTextureFormatTransformator transformator = new TerrainTextureFormatTransformator(commonExecutorUtProxy); var globalHeightTexture = transformator.EncodedHeightTextureToPlain(new TextureWithSize() { Size = new IntVector2(3600, 3600), Texture = rgbaMainTexture }); /// /// VISIBILITY TEXTURE var visibilityTextureSideLength = 16; var visibilityTexture = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength, TextureFormat.RFloat, false); visibilityTexture.filterMode = FilterMode.Point; var visibilityTextureProcessorProxy = new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture)); _updatableContainer.AddUpdatableElement(visibilityTextureProcessorProxy); var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber(); var terrainParentGameObject = new GameObject("TerrainParent"); var unityCoordsCalculator = new UnityCoordsCalculator(new Vector2(24 * 240 * 2, 24 * 240 * 2)); var orderGrabber = new Ring1PaintingOrderGrabber(); var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter()); _updatableContainer.AddUpdatableElement(painterProxy); painterProxy.Update(); var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder()); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = mainRespondingProxy, EveryPostAction = () => { var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); if (delta.AnyChange) { var visibilityTextureChagnes = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes); } if (orderGrabber.IsAnyOrder) { painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear()); } } }); UTTextureRendererProxy textureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(ContainerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(500, 500) })); _updatableContainer.AddUpdatableElement(textureRendererProxy); UnityThreadComputeShaderExecutorObject computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); _updatableContainer.AddUpdatableElement(computeShaderExecutorObject); _updatableContainer.AddUpdatableElement(commonExecutorUtProxy); TerrainDetailGenerator terrainDetailGenerator = CreateTerrainDetailGenerator( globalHeightTexture, textureRendererProxy, commonExecutorUtProxy, computeShaderExecutorObject, ContainerGameObject); TerrainDetailProvider terrainDetailProvider = CreateTerrainDetailProvider(terrainDetailGenerator); var terrainShapeDb = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, commonExecutorUtProxy , new TerrainDetailAlignmentCalculator(240), false, false, false, null); TerrainShapeDbProxy terrainShapeDbProxy = new TerrainShapeDbProxy(terrainShapeDb); terrainDetailGenerator.SetBaseTerrainDetailProvider(BaseTerrainDetailProvider.CreateFrom(terrainShapeDb)); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = terrainShapeDbProxy }); var meshGeneratorProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); _updatableContainer.AddUpdatableElement(meshGeneratorProxy); _stainTerrainResourceCreatorUtProxy = new StainTerrainResourceCreatorUTProxy(new StainTerrainResourceCreator()); _updatableContainer.AddUpdatableElement(_stainTerrainResourceCreatorUtProxy); var stainTerrainServiceProxy = new StainTerrainServiceProxy( new StainTerrainService( new ComputationStainTerrainResourceGenerator( new StainTerrainResourceComposer( _stainTerrainResourceCreatorUtProxy ), new StainTerrainArrayMelder(), new DummyStainTerrainArrayFromBiomesGenerator( new DebugBiomeContainerGenerator().GenerateBiomesContainer( new BiomesContainerConfiguration()), new StainTerrainArrayFromBiomesGeneratorConfiguration() )), new MyRectangle(0, 0, 24 * 240 * 2, 24 * 240 * 2))); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = stainTerrainServiceProxy }); var gRing1NodeTerrainCreator = new GRing1NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, stainTerrainServiceProxy, unityCoordsCalculator, null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); var gRing2NodeTerrainCreator = new GRing2NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, unityCoordsCalculator, new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()), null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); UTRing2PlateStamperProxy stamperProxy = new UTRing2PlateStamperProxy( new Ring2PlateStamper(new Ring2PlateStamperConfiguration() { PlateStampPixelsPerUnit = new Dictionary <int, float>() }, ContainerGameObject)); _updatableContainer.AddUpdatableElement(stamperProxy); Ring2PatchStamplingOverseerFinalizer patchStamper = new Ring2PatchStamplingOverseerFinalizer(stamperProxy, textureRendererProxy, commonExecutorUtProxy); var gStampedRing2NodeTerrainCreator = new GStampedRing2NodeTerrainCreator( orderGrabber, terrainParentGameObject, meshGeneratorProxy, terrainShapeDbProxy, unityCoordsCalculator, new GRing2PatchesCreatorProxy(CreateRing2PatchesCreator()), patchStamper, null, null, new GRingGroundShapeProviderConfiguration(), new GRingTerrainMeshProviderConfiguration()); var subCreator = new SupremeGRingNodeTerrainCreator(new List <NewListenersCreatorWithLimitation>() { //new NewListenersCreatorWithMaximumLod() //{ // Creator = gRing1NodeTerrainCreator, // MaximumLod = new FlatLod(6) //}, new NewListenersCreatorWithLimitation() { Creator = new GVoidNodeTerrainCreator(), MaximumLod = new FlatLod(6) }, //new NewListenersCreatorWithMaximumLod() //{ // Creator = gRing2NodeTerrainCreator, // MaximumLod = new FlatLod(8) //} new NewListenersCreatorWithLimitation() { Creator = gStampedRing2NodeTerrainCreator, MaximumLod = new FlatLod(9) } }); var eventCollector = new Ring1NodeEventCollector( new DynamicFlatLodGRingNodeTerrainCreator(subCreator, new FlatLodCalculator(unityCoordsCalculator))); _ring1TreeProxy = new Ring1TreeProxy(_ring1Tree); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = _ring1TreeProxy, EveryPostAction = () => { if (eventCollector.Any) { mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear()); } } }); var baseQuadSideLength = 90f; StartThreading(_otherThreadActionPairs); _ring1TreeProxy.CreateHeightmap(new Ring1Tree.RootNodeCreationParameters() { UnityCoordsCalculator = unityCoordsCalculator, NodeListener = eventCollector, PrecisionDistances = new Dictionary <float, int> { //{4f * 50f/3f, 9}, //{4f * 50f/2f, 8}, { CalculatePrecisionDistance(baseQuadSideLength, 2, 1), 7 }, { 6.5f * 50f, 6 }, { 20 * 50f, 5 }, { 40 * 50f, 4 }, { 50 * 50f, 3 }, { 100 * 50f, 2 }, { 200 * 50f, 1 } }, InitialCameraPosition = Vector3.zero, }); }
public void Start() { TaskUtils.SetGlobalMultithreading(true); _computeShaderExecutorObject = new UnityThreadComputeShaderExecutorObject(); _commonExecutorUtProxy = new CommonExecutorUTProxy(); _utTextureRendererProxy = new UTTextureRendererProxy(new TextureRendererService( new MultistepTextureRenderer(ContainerGameObject), new TextureRendererServiceConfiguration() { StepSize = new Vector2(500, 500) })); var rgbaMainTexture = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\n49_e019_1arc_v3.png", 3600, 3600, TextureFormat.ARGB32, true, false); TerrainTextureFormatTransformator transformator = new TerrainTextureFormatTransformator(_commonExecutorUtProxy); transformator.EncodedHeightTextureToPlainAsync(new TextureWithSize() { Size = new IntVector2(3600, 3600), Texture = rgbaMainTexture }).ContinueWith(x => { var mainTexture = x.Result; TerrainDetailGenerator generator = CreateTerrainDetailGenerator(new TextureWithSize() { Size = new IntVector2(3600, 3600), Texture = mainTexture }); TerrainDetailProvider terrainDetailProvider = CreateTerrainDetailProvider(generator); var db = FETerrainShapeDbInitialization.CreateTerrainShapeDb(terrainDetailProvider, _commonExecutorUtProxy, new TerrainDetailAlignmentCalculator(240), false, false, false, null); MyRectangle queryArea = null; if (_terrainResolution == TerrainCardinalResolution.MIN_RESOLUTION) { queryArea = new MyRectangle(0, 0, 24 * 240, 24 * 240); } else if (_terrainResolution == TerrainCardinalResolution.MID_RESOLUTION) { queryArea = new MyRectangle(3 * 240, 3 * 240, 3 * 240, 3 * 240); } else { queryArea = new MyRectangle(5 * 0.375f * 240, 5 * 0.375f * 240, 0.375f * 240, 0.375f * 240); } var outputOfGeneration = db.QueryAsync(new TerrainDescriptionQuery() { QueryArea = queryArea, RequestedElementDetails = new List <TerrainDescriptionQueryElementDetail>() { new TerrainDescriptionQueryElementDetail() { Resolution = _terrainResolution.LowerResolution, Type = TerrainDescriptionElementTypeEnum.HEIGHT_ARRAY }, new TerrainDescriptionQueryElementDetail() { Resolution = _terrainResolution, Type = TerrainDescriptionElementTypeEnum.NORMAL_ARRAY }, } }); outputOfGeneration.ContinueWith(c => { GeneratedTerrainElements elem = new GeneratedTerrainElements(); elem.HeightElement = c.Result.GetElementOfType(TerrainDescriptionElementTypeEnum.HEIGHT_ARRAY); elem.NormalElement = c.Result.GetElementOfType(TerrainDescriptionElementTypeEnum.NORMAL_ARRAY); _generatedElements.Add(elem); }).ContinueWith(q => { Debug.Log("Error: Executing task"); Debug.Log("Error descr is " + q.Exception); }, TaskContinuationOptions.OnlyOnFaulted ); }); }
// Use this for initialization void Start() { _updatableContainer = new UpdatableContainer(); TaskUtils.SetGlobalMultithreading(true); int minSubmapWidth = 256; //(int)Math.Floor((double)filePixelWidth/subTerrainCount)-1 ; var ring1Array = SavingFileManager.LoadFromFile("map.dat", 2048, 2048); ring1Array = BasicHeightmapModifier.Multiply(1000, ring1Array); _ring1Tree = new Ring1Tree(); ////////////////// var tessalationRequirementTextureGenerator = new TessalationRequirementTextureGenerator(); var tessalationReqTexture = tessalationRequirementTextureGenerator.GenerateTessalationRequirementTexture(ring1Array, 64); var heightmapBundle = SavingFileManager.LoadHeightmapBundlesFromFiles("heightmapBundle", 4, 2048); var submapTextures = new Ring1SubmapTextures(heightmapBundle, tessalationReqTexture); /// /// VISIBILITY TEXTURE var visibilityTextureSideLength = 16; var visibilityTexture = new Texture2D(visibilityTextureSideLength, visibilityTextureSideLength, TextureFormat.RFloat, false); visibilityTexture.filterMode = FilterMode.Point; var visibilityTextureProcessorProxy = new Ring1VisibilityTextureProcessorUTProxy(new Ring1VisibilityTextureProcessor(visibilityTexture)); _updatableContainer.AddUpdatableElement(visibilityTextureProcessorProxy); var visibilityTextureChangeGrabber = new Ring1VisibilityTextureChangeGrabber(); var terrainParentGameObject = new GameObject("TerrainParent"); var unityCoordsCalculator = new UnityCoordsCalculator(new Vector2(256, 256)); var orderGrabber = new Ring1PaintingOrderGrabber(); var painterProxy = new RingTerrainPainterUTProxy(new RingTerrainPainter()); _updatableContainer.AddUpdatableElement(painterProxy); painterProxy.Update(); var mainRespondingProxy = new Ring1NodeEventMainRespondingProxy(new Ring1NodeEventMainResponder()); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = mainRespondingProxy, EveryPostAction = () => { var delta = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); if (delta.AnyChange) { var visibilityTextureChagnes = visibilityTextureChangeGrabber.RetriveVisibilityChanges(); visibilityTextureProcessorProxy.AddOrder(visibilityTextureChagnes); } if (orderGrabber.IsAnyOrder) { painterProxy.AddOrder(orderGrabber.RetriveOrderAndClear()); } } }); var commonExecutor = new CommonExecutorUTProxy(); _updatableContainer.AddUpdatableElement(commonExecutor); TerrainShapeDbProxy terrainShapeDbProxy = new TerrainShapeDbProxy( FETerrainShapeDbInitialization.CreateTerrainShapeDb(null /*todo here*/, commonExecutor, new TerrainDetailAlignmentCalculator(240), false, false, false, null)); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = terrainShapeDbProxy }); var meshGeneratorProxy = new MeshGeneratorUTProxy(new MeshGeneratorService()); _updatableContainer.AddUpdatableElement(meshGeneratorProxy); //var eventCollector = new Ring1NodeEventCollector((node) => // new Ring1NodeDirectHeightTerrain( // node, // visibilityTextureChangeGrabber, // visibilityTexture, // terrainParentGameObject, // unityCoordsCalculator, // orderGrabber, // terrainShapeDbProxy, // ring1Array, // meshGeneratorProxy)); var eventCollector = new Ring1NodeEventCollector(new FromLambdaListenersCreator((node) => new Ring1ListenerToGRingListener( new Ring1NodeShaderHeightTerrain( node, visibilityTextureChangeGrabber, visibilityTexture, terrainParentGameObject, unityCoordsCalculator, orderGrabber, terrainShapeDbProxy, meshGeneratorProxy, null)))); //todo if you want this to work var ring1Proxy = new Ring1TreeProxy(_ring1Tree); _otherThreadActionPairs.Add(new OtherThreadProxyAndActionPair() { Proxy = ring1Proxy, EveryPostAction = () => { if (eventCollector.Any) { mainRespondingProxy.AddOrder(eventCollector.RetriveOrderAndClear()); } } }); StartThreading(); ring1Proxy.CreateHeightmap( new Ring1Tree.RootNodeCreationParameters() { UnityCoordsCalculator = unityCoordsCalculator, NodeListener = eventCollector, PrecisionDistances = Ring1TestDefaults.PrecisionDistances, InitialCameraPosition = Vector3.zero, }); }