public override string GetMuzzleBone(FECgWeaponFireMode fireMode, int index = 0) { return(FireMode.FXs.GetMuzzleBone(index)); }
public override bool UseFakeProjectile(FECgWeaponFireMode fireMode) { return(FireMode.Firing.bUseFake); }
public override MCgData_Projectile GetData_Projectile(FECgWeaponFireMode fireMode, bool isCharged = false) { return(isCharged ? FireMode.Firing.ChargeData.Get() : FireMode.Firing.Data.Get()); }
public override FCgData_Weapon_FireMode GetFireModeClass(FECgWeaponFireMode fireMode) { return(FireMode); }