//============================================================ public void LoadResource(FDxRsTemplate resource) { //............................................................ // 加载材质列表 int materialCount = resource.Materials.Count; for (int n = 0; n < materialCount; n++) { // 创建几何体 FDxRsTemplateMaterial rsMaterial = resource.Materials[n]; FDxSpatialMaterial material = new FDxSpatialMaterial(); material.Device = _device; material.LoadResource(rsMaterial); // 增加渲染对象 _materials.Set(material.Name, material); } //............................................................ // 加载渲染列表 int renderableCount = resource.Renderables.Count; for (int n = 0; n < renderableCount; n++) { // 创建几何体 FDxRsTemplateRenderable rsRenderable = resource.Renderables[n]; FDxGeometry geometry = RDxCore.GeometryConsole.Create(_device, rsRenderable.ModelCode, rsRenderable.GeometryName); geometry.Display = this; geometry.LoadRenderable(rsRenderable); _geometries.Push(geometry); // 设置材质 FDxSpatialMaterial material = _materials.Get(rsRenderable.MaterialCode); geometry.ModelMaterial = material; // 增加渲染对象 _renderables.Push(geometry); } }
//============================================================ public FDxSpatial Create(FDxDevice3D device, string code) { // 获得资源定义 FDxRsTemplate resource = RDxCore.TemplateResourceConsole.Get(code); // 加载资源 FDxSpatial spatial = RDxCore.Factory.Create <FDxSpatial>(EDxObject.ModelSpatial); spatial.Device = device; spatial.LoadResource(resource); _spatials.Push(spatial); return(spatial); }