public void SwitchToTitlePage() { if (_currentPage != null) { _currentPage.RemoveFromContainer(); } _currentPage = new TitlePage(); Futile.stage.AddChild(_currentPage); }
public void SwitchProfiler() { if (_debuggerContainer.container == null) { Futile.stage.AddChild(_debuggerContainer); } else { _debuggerContainer.RemoveFromContainer(); } }
public void Remove() { Futile.atlasManager.UnloadAtlas("InputDisplay_" + cam.cameraNumber); offscreenContainer.RemoveFromContainer(); displaySprite.RemoveFromContainer(); UnityEngine.Object.Destroy(_rtCam.gameObject); }
public void clearMap() { enemyList.Clear(); spawnPoints.Clear(); warpPoints.Clear(); if (tilemap != null) { tilemap.RemoveFromContainer(); tilemap.RemoveAllChildren(); } foreach (FTilemap f in otherTilemaps) { if (f != null) { f.RemoveFromContainer(); } } if (tilemapCollision != null) { tilemapCollision.RemoveFromContainer(); } if (objectGroup != null) { objectGroup.RemoveFromContainer(); } for (int x = 0; x < playerLayer.GetChildCount(); x++) { playerLayer.RemoveChild(playerLayer.GetChildAt(x)); x--; } }
override public void HandleRemoved() { base.HandleRemoved(); body.RemoveFromContainer(); shadowSprite.RemoveFromContainer(); player.OnVillDeath(this); }
public override void OnTerminate() { for (int index = 0; index < _elements.Count; index++) { _elements[index].OnDeactivate(); } _container.RemoveFromContainer(); base.OnTerminate(); }
public override void ClearSprites() { if (this.backgroundBlack != null) { this.backgroundBlack.RemoveFromContainer(); } foreach (KeyValuePair <ulong, MUIPlayerTag> label in playerLabels) { label.Value.ClearSprites(); } foreach (MUIHUD item in muiElements) { item.ClearSprites(); } frontContainer.RemoveFromContainer(); base.ClearSprites(); }
public static void SwitchToPage(PageType pageType) { if (currentPage != null) { currentPage.RemoveFromContainer(); } if (pageType == PageType.Title) { currentPage = new TitlePage(); } else if (pageType == PageType.Game) { currentPage = new GamePage(); } currentPage.x = 0; currentPage.y = 0; Futile.stage.AddChild(currentPage); }
override public void HandleRemoved() { base.HandleRemoved(); main.RemoveFromContainer(); }
override public void HandleRemoved() { base.HandleRemoved(); main.RemoveFromContainer(); entityArea.blockingRects.Remove(blockingRect); }
public void CleanUp() { _axisContainer.RemoveFromContainer(); }
public void OnDestroy() { _drawHolder.RemoveFromContainer(); }
public void Destroy() { UnityEngine.Object.Destroy(gameObject); container.RemoveFromContainer(); }
override public void HandleRemoved() { base.HandleRemoved(); graveHolder.RemoveFromContainer(); cloudHolder.RemoveFromContainer(); }