public static int get_accelerationEvents_wrap(long L) { try { long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(UnityEngine.Input.accelerationEvents, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_touches_wrap(long L) { try { long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(Input.touches, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetJoystickNames_wrap(long L) { try { string[] ret = Input.GetJoystickNames(); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_bones_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); FCCustomParam.ReturnArray(ret.bones, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_touches_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); FCCustomParam.ReturnArray(Input.touches, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_materials_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); TestExport ret = get_obj(nThisPtr); FCCustomParam.ReturnArray(ret.materials, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int FindGameObjectsWithTag_wrap(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.GameObject[] ret = UnityEngine.GameObject.FindGameObjectsWithTag(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_accelerationEvents_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(Input.accelerationEvents, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetPixels321_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Texture2D obj = get_obj(nThisPtr); Color32[] ret = obj.GetPixels32(); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetJoystickNames_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input obj = get_obj(nThisPtr); string[] ret = Input.GetJoystickNames(); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int FindObjectsOfType_wrap(long L) { try { System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityObject[] ret = UnityObject.FindObjectsOfType(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int get_sharedMaterials_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer ret = get_obj(nThisPtr); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret.sharedMaterials, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_bones_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); UnityEngine.Transform[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); ret.bones = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int FindObjectsOfType_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityObject obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0)); UnityObject[] ret = UnityObject.FindObjectsOfType(arg0); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetRootGameObjects_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.SceneManagement.Scene obj = get_obj(nThisPtr); UnityEngine.GameObject[] ret = obj.GetRootGameObjects(); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetRootGameObjects1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.SceneManagement.Scene obj = get_obj(nThisPtr); List <UnityEngine.GameObject> arg0 = null; arg0 = FCCustomParam.GetList(ref arg0, L, 0); obj.GetRootGameObjects(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetClosestReflectionProbes_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer obj = get_obj(nThisPtr); List <UnityEngine.Rendering.ReflectionProbeBlendInfo> arg0 = null; arg0 = FCCustomParam.GetList(ref arg0, L, 0); obj.GetClosestReflectionProbes(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int FindGameObjectsWithTag_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); GameObject obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); GameObject[] ret = GameObject.FindGameObjectsWithTag(arg0); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_materials_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); TestExport ret = get_obj(nThisPtr); UnityEngine.Material[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); ret.materials = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetRawTextureData_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); byte[] ret = obj.GetRawTextureData(); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetPixels32_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); Color32[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); obj.SetPixels32(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int LoadRawTextureData_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); byte[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); obj.LoadRawTextureData(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponents_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0)); Component[] ret = obj.GetComponents(arg0); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetLights_wrap(long L) { try { UnityEngine.LightType arg0 = (UnityEngine.LightType)(FCLibHelper.fc_get_int(L, 0)); int arg1 = FCLibHelper.fc_get_int(L, 1); Light[] ret = Light.GetLights(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponents1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); List <UnityEngine.Component> arg1 = null; arg1 = FCCustomParam.GetList(ref arg1, L, 1); obj.GetComponents(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponentsInChildren_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Component[] ret = obj.GetComponentsInChildren(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetPixels32_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); Color32[] ret = obj.GetPixels32(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetCommandBuffers_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light obj = get_obj(nThisPtr); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)(FCLibHelper.fc_get_int(L, 0)); CommandBuffer[] ret = obj.GetCommandBuffers(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponentsInParent1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); GameObject obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); Component[] ret = obj.GetComponentsInParent(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new3(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Type[] arg1 = null; arg1 = FCCustomParam.GetArray(ref arg1, L, 1); GameObject obj = new GameObject(arg0, arg1); long nPtr = FCGetObj.PushNewObj <GameObject>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_intptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }