public static void FBXSaveOption() { // ExStart:FBXSaveOption // The path to the documents directory. string MyDir = RunExamples.GetDataDir(); // Initialize an object FBXSaveOptions saveOpts = new FBXSaveOptions(FileFormat.FBX7500ASCII); // Generates the legacy material properties. saveOpts.ExportLegacyMaterialProperties = true; // Fold repeated curve data using FBX's animation reference count saveOpts.FoldRepeatedCurveData = true; // Always generates material mapping information for geometries if the attached node contains materials. saveOpts.GenerateVertexElementMaterial = true; // Configure the look up paths to allow importer to find external dependencies. saveOpts.LookupPaths = new List<string>(new string[] { MyDir }); // Generates a video object for texture. saveOpts.VideoForTexture = true; // ExEnd:FBXSaveOption }
public static void FBXSaveOption() { // ExStart:FBXSaveOption // The path to the documents directory. string dataDir = RunExamples.GetDataDir(); // Initialize an object FBXSaveOptions saveOpts = new FBXSaveOptions(FileFormat.FBX7500ASCII); // Generates the legacy material properties. saveOpts.ExportLegacyMaterialProperties = true; // Fold repeated curve data using FBX's animation reference count saveOpts.FoldRepeatedCurveData = true; // Always generates material mapping information for geometries if the attached node contains materials. saveOpts.GenerateVertexElementMaterial = true; // Configure the look up paths to allow importer to find external dependencies. saveOpts.LookupPaths = new List <string>(new string[] { dataDir }); // Generates a video object for texture. saveOpts.VideoForTexture = true; // ExEnd:FBXSaveOption }
///<Summary> /// Convert3dToFormat method to convert 3d to other format ///</Summary> public Response Convert3dToFormat(string fileName, string folderName, string outputType) { SaveOptions saveOptions = null; bool foundSaveOption = true; bool createZip = false; switch (outputType) { case "fbx": saveOptions = new FBXSaveOptions(Aspose.ThreeD.FileFormat.FBX7500Binary); break; case "obj": saveOptions = new ObjSaveOptions(); break; case "3ds": saveOptions = new Discreet3DSSaveOptions(); break; case "drc": saveOptions = new DracoSaveOptions(); break; case "amf": saveOptions = new AMFSaveOptions(); break; case "rvm": saveOptions = new RvmSaveOptions(); break; case "dae": saveOptions = new ColladaSaveOptions(); break; case "gltf": saveOptions = new GLTFSaveOptions(FileContentType.ASCII); createZip = true; break; case "glb": saveOptions = new GLTFSaveOptions(FileContentType.Binary); break; case "pdf": saveOptions = new PdfSaveOptions(); break; case "html": saveOptions = new HTML5SaveOptions(); createZip = true; break; case "ply": saveOptions = new PlySaveOptions(); break; case "stl": saveOptions = new STLSaveOptions(); break; case "u3d": saveOptions = new U3DSaveOptions(); break; case "att": RvmSaveOptions att = new RvmSaveOptions(); att.ExportAttributes = true; saveOptions = att; break; default: foundSaveOption = false; break; } if (foundSaveOption) { return(ProcessTask(fileName, folderName, "." + outputType, createZip, false, delegate(string inFilePath, string outPath, string zipOutFolder) { Scene scene = new Scene(inFilePath); scene.Save(outPath, saveOptions); })); } else { return(new Response { FileName = null, Status = "Output type not found", StatusCode = 500 }); } }