// Use this for initialization void Start() { PhotonNetwork.ConnectUsingSettings(setting); var temp = PhotonVoiceNetwork.Client; FBSoundManager.PlayMusic("lobby_theme"); OnInitPlayerOffline(); }
// Use this for initialization void Start() { PhotonNetwork.ConnectUsingSettings(setting); var temp = PhotonVoiceNetwork.Client; FBSoundManager.PlayMusic("BackgroundMusic2"); //GameObject fx =FBParticleManager.GetEffect("FX_Fire", 2f); //if (fx) //{ // fx.transform.position = Vector3.zero; // fx.SetActive(true); //} }