예제 #1
0
    //角色攻击
    void _processAttack(FBActor attacker, FBActor actor)
    {
        //todo bdt 个性化处理部分
        BallDetachType_Attacked bdt = BallDetachType_Attacked.Normal;

        if (!actor.isCtrlBall())
        {
            bdt = BallDetachType_Attacked.None;
        }

        actor.beAttacked(attacker, bdt);
    }