public MeshExporter(UStaticMesh originalMesh, ELodFormat lodFormat = ELodFormat.FirstLod, bool exportMaterials = true, EMeshFormat meshFormat = EMeshFormat.ActorX, ETexturePlatform platform = ETexturePlatform.DesktopMobile) { MeshLods = new List <Mesh>(); MeshName = originalMesh.Owner?.Name ?? originalMesh.Name; if (!originalMesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count == 0) { Log.Logger.Warning($"Mesh '{MeshName}' has no LODs"); return; } var i = 0; foreach (var lod in convertedMesh.LODs) { if (lod.SkipLod) { Log.Logger.Warning($"LOD {i} in mesh '{MeshName}' should be skipped"); continue; } using var Ar = new FArchiveWriter(); var materialExports = exportMaterials ? new List <MaterialExporter>() : null; string ext; switch (meshFormat) { case EMeshFormat.ActorX: ext = "pskx"; ExportStaticMeshLods(lod, Ar, materialExports); break; case EMeshFormat.Gltf2: ext = "glb"; new Gltf(MeshName.SubstringAfterLast("/"), lod, materialExports).Save(meshFormat, Ar); break; case EMeshFormat.OBJ: ext = "obj"; new Gltf(MeshName.SubstringAfterLast("/"), lod, materialExports).Save(meshFormat, Ar); break; default: throw new ArgumentOutOfRangeException(nameof(meshFormat), meshFormat, null); } MeshLods.Add(new Mesh($"{MeshName}_LOD{i}.{ext}", Ar.GetBuffer(), materialExports ?? new List <MaterialExporter>())); if (lodFormat == ELodFormat.FirstLod) { break; } i++; } }
public MeshExporter(USkeleton originalSkeleton) { MeshLods = new List <Mesh>(); MeshName = originalSkeleton.Owner?.Name ?? originalSkeleton.Name; if (!originalSkeleton.TryConvert(out var bones) || bones.Count == 0) { Log.Logger.Warning($"Skeleton '{MeshName}' has no bone"); return; } using var Ar = new FArchiveWriter(); var mainHdr = new VChunkHeader { TypeFlag = Constants.PSK_VERSION }; Ar.SerializeChunkHeader(mainHdr, "ACTRHEAD"); ExportSkeletonData(Ar, bones); MeshLods.Add(new Mesh($"{MeshName}.psk", Ar.GetBuffer(), new List <MaterialExporter>())); }