/// <summary> /// Constructs a matrix with uniformly distributed values in <i>(0,1)</i> (exclusive). /// </summary> /// <param name="slices"></param> /// <param name="rows"></param> /// <param name="columns"></param> /// <returns></returns> public DoubleMatrix3D Random(int slices, int rows, int columns) { return(Make(slices, rows, columns).Assign(F1.Random())); }