public static Entity GetEye(Color color, float angle = 0, float fov = 60, float distFromParent = 8) { float radius = 5f; var eyeEntity = new Entity("eye"); var pos = distFromParent * new Vector2(1, 0); var transform = new TransformComponent(eyeEntity) { LocalPosition = pos, LocalRotation = new Rotation(angle), LocalDepth = 0.1f, Scale = new Vector2(1, 1) }; var graphics = new GraphicsComponent(eyeEntity) { TexturePath = TextureAtlas.EyePath, Dimensions = new Point((int)(radius * 2), (int)(radius * 2)), Color = color }; var eyeComp = new EyeComponent(eyeEntity) { EyeRange = 150, Fov = MathHelper.ToRadians(fov), }; eyeEntity.AddComponents(transform, graphics, eyeComp); return(eyeEntity); }
public override void Initialize() { base.Initialize(); _eye = Owner.GetComponent <EyeComponent>(); }