public static void OnGrabbed(Extremity extremity, int likelyhood, Rotation rotation) { switch (extremity) { case Extremity.HAND_LEFT: Console.Write("Left hand: "); break; case Extremity.HAND_RIGHT: Console.Write("Right hand: "); break; case Extremity.FOOT_LEFT: Console.Write("Left foot: "); break; case Extremity.FOOT_RIGHT: Console.Write("Right foot: "); break; } Console.Write(likelyhood); Console.Write(" [rotation: "); Console.Write(rotation.angleX); Console.Write(" "); Console.Write(rotation.angleX); Console.Write(" "); Console.Write(rotation.angleX); Console.WriteLine("]"); }
public static bool HasExtremity(IRoadTile a, Extremity x) { switch (x) { case Extremity.Top: return (a.Type == RoadTile.RoadType.Vertical || a.Type == RoadTile.RoadType.TopLeft || a.Type == RoadTile.RoadType.TopRight || a.Type == RoadTile.RoadType.TopBottomLeft || a.Type == RoadTile.RoadType.TopBottomRight || a.Type == RoadTile.RoadType.TopLeftRight || a.Type == RoadTile.RoadType.TopBottomLeftRight); case Extremity.Bottom: return (a.Type == RoadTile.RoadType.Vertical || a.Type == RoadTile.RoadType.BottomLeft || a.Type == RoadTile.RoadType.BottomRight || a.Type == RoadTile.RoadType.TopBottomLeft || a.Type == RoadTile.RoadType.TopBottomRight || a.Type == RoadTile.RoadType.BottomLeftRight || a.Type == RoadTile.RoadType.TopBottomLeftRight); case Extremity.Left: return (a.Type == RoadTile.RoadType.Horizontal || a.Type == RoadTile.RoadType.TopLeft || a.Type == RoadTile.RoadType.BottomLeft || a.Type == RoadTile.RoadType.TopBottomLeft || a.Type == RoadTile.RoadType.TopLeftRight || a.Type == RoadTile.RoadType.BottomLeftRight || a.Type == RoadTile.RoadType.TopBottomLeftRight); case Extremity.Right: return (a.Type == RoadTile.RoadType.Horizontal || a.Type == RoadTile.RoadType.TopRight || a.Type == RoadTile.RoadType.BottomRight || a.Type == RoadTile.RoadType.TopBottomRight || a.Type == RoadTile.RoadType.TopLeftRight || a.Type == RoadTile.RoadType.BottomLeftRight || a.Type == RoadTile.RoadType.TopBottomLeftRight); } return(false); }
private void TakeEnergy(bool take, Grip grip, LimbsEnum limb) { if (grip) { Extremity e = Joints[(int)limb].GetComponent <Extremity>(); if (e) { grip.inRangeExtremity = e; } if (take) { grip.TakeEnergy(GripCount()); } else { grip.PreviewEnergy(GripCount()); } } }
private bool LockExtremity() { if (activeJoint != 5) { Extremity extremity = Joints[activeJoint].GetComponent <Extremity>(); if (extremity && extremity.GripInRange) { print("locking " + extremity.name + " to " + extremity.GripInRange.name); particles[activeJoint].lockInGrip = true; particles[activeJoint].lockPosition = GetWorld(); if (extremity.IsOverStreched()) { InfoMessageText = "That grip is not going to work!"; } ToggleGrip(activeJoint); activeJoint = 5; PreviewEnergy(); return(true); } } return(false); }
internal void Lock(Extremity extremity) { extremity.GripInRange = this; inRangeExtremity = extremity; shine = true; }
private void ReleaseGrip() { inRangeExtremity.GripInRange = null; inRangeExtremity = null; shine = false; }