예제 #1
0
    public ClientWorld()
    {
        localTickInterval = Client.instance.TickInterval;
        clientPrefab      = Resources.Load <GameObject>("ClientPlayer");

        interpolationManager = new InterpolationManager(this);
        extrapolationManager = new ExtrapolationManager(this);
    }
예제 #2
0
 public ExtrapolationManager(ClientWorld clientWorld)
 {
     instance         = this;
     this.clientWorld = clientWorld;
     simulationStep   = localTickInterval / serverTickInterval;
 }