protected override void Impact(Thing hitThing) { Map map = base.Map; base.Impact(hitThing); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, this.targetCoverDef); Find.BattleLog.Add(battleLogEntry_RangedImpact); if (hitThing != null) { DamageInfo dinfo = new DamageInfo(this.def.projectile.damageDef, (float)base.DamageAmount, base.ArmorPenetration, this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); Pawn pawn = hitThing as Pawn; if (pawn != null) { if (pawn.RaceProps.FleshType == FleshTypeDefOf.Insectoid) { dinfo.SetAmount(dinfo.Amount * 6); } else { dinfo.SetAmount(dinfo.Amount * 2); } if (this.def.projectile.speed >= 150 && Rand.Chance(0.25f)) { BodyPartRecord bodyPart = pawn.health.hediffSet.GetBrain(); if (bodyPart != null) { dinfo.SetHitPart(bodyPart); } } } DamageInfo dinfoEX = new DamageInfo(dinfo) { Def = DamageDefOf.EMP }; hitThing.TakeDamage(dinfoEX); hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) { pawn.stances.StaggerFor(95); } if (this.def.projectile.extraDamages == null) { return; } using (List <ExtraDamage> .Enumerator enumerator = this.def.projectile.extraDamages.GetEnumerator()) { while (enumerator.MoveNext()) { ExtraDamage extraDamage = enumerator.Current; if (Rand.Chance(extraDamage.chance)) { DamageInfo dinfo2 = new DamageInfo(extraDamage.def, extraDamage.amount, extraDamage.AdjustedArmorPenetration(), this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_RangedImpact); } } return; } } SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); if (base.Position.GetTerrain(map).takeSplashes) { MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)base.DamageAmount) * 1f, 4f); return; } MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); /*Map map = base.Map; * base.Impact(hitThing); * BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, this.targetCoverDef); * Find.BattleLog.Add(battleLogEntry_RangedImpact); * if (hitThing != null) * { * DamageDef damageDef = this.def.projectile.damageDef; * float amount = (float)base.DamageAmount; * float armorPenetration = base.ArmorPenetration; * float y = this.ExactRotation.eulerAngles.y; * Thing launcher = this.launcher; * ThingDef equipmentDef = this.equipmentDef; * DamageInfo dinfo = new DamageInfo(damageDef, amount, armorPenetration, y, launcher, null, equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); * Pawn pawn = hitThing as Pawn; * if (pawn != null) * { * if (pawn.RaceProps.FleshType == FleshTypeDefOf.Insectoid) * { * dinfo.SetAmount(dinfo.Amount * 4); * } * else * { * dinfo.SetAmount(dinfo.Amount * 2); * } * if (this.def.projectile.speed >= 150 && Rand.Chance(0.25f)) * { * BodyPartRecord bodyPart = pawn.health.hediffSet.GetBrain(); * if (bodyPart != null) * { * dinfo.SetHitPart(bodyPart); * } * } * } * DamageInfo dinfoEX = new DamageInfo(dinfo) * { * Def = DamageDefOf.EMP * }; * hitThing.TakeDamage(dinfoEX); * hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); * if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) * { * pawn.stances.StaggerFor(95); * } * } * else * { * SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); * MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); * if (base.Position.GetTerrain(map).takeSplashes) * { * MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)base.DamageAmount) * 1f, 4f); * } * }*/ }
protected override void Impact(Thing hitThing) { this.hitThing = hitThing; bool shielded = hitThing.IsShielded() && def.IsWeakToShields; LaserGunDef defWeapon = equipmentDef as LaserGunDef; Vector3 dir = (destination - origin).normalized; dir.y = 0; Vector3 a = origin + dir * (defWeapon == null ? 0.9f : defWeapon.barrelLength); Vector3 b; if (hitThing == null) { b = destination; } else if (shielded) { b = hitThing.TrueCenter() - dir.RotatedBy(Rand.Range(-22.5f, 22.5f)) * 0.8f; } else if ((destination - hitThing.TrueCenter()).magnitude < 1) { b = destination; } else { b = hitThing.TrueCenter(); b.x += Rand.Range(-0.5f, 0.5f); b.z += Rand.Range(-0.5f, 0.5f); } a.y = b.y = def.Altitude; // SpawnBeam(a, b); if (this.def.projectile.explosionRadius > 0f) { this.Explode(hitThing, false); GenExplosion.NotifyNearbyPawnsOfDangerousExplosive(this, this.def.projectile.damageDef, this.launcher.Faction); } Pawn pawn = launcher as Pawn; IDrawnWeaponWithRotation weapon = null; if (pawn != null && pawn.equipment != null) { weapon = pawn.equipment.Primary as IDrawnWeaponWithRotation; } if (weapon == null) { Building_LaserGun turret = launcher as Building_LaserGun; if (turret != null) { weapon = turret.gun as IDrawnWeaponWithRotation; } } if (weapon != null) { float angle = (b - a).AngleFlat() - (intendedTarget.CenterVector3 - a).AngleFlat(); weapon.RotationOffset = (angle + 180) % 360 - 180; } if (hitThing == null) { Rand.PushState(); bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance); Rand.PopState(); if (flag2) { FireUtility.TryStartFireIn(b.ToIntVec3(), pawn.Map, 0.01f); } } else { if (hitThing is Pawn && shielded) { weaponDamageMultiplier *= def.shieldDamageMultiplier; SpawnBeamReflections(a, b, 5); } Rand.PushState(); bool flag2 = this.def.causefireChance > 0f && Rand.Chance(this.def.causefireChance); Rand.PopState(); if (flag2) { hitThing.TryAttachFire(0.01f); } AddeEffects(hitThing); } // TriggerEffect(def.explosionEffect, b, hitThing); Map map = base.Map; IntVec3 position = base.Position; GenClamor.DoClamor(this, 2.1f, ClamorDefOf.Impact); this.Destroy(DestroyMode.Vanish); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, this.targetCoverDef); Find.BattleLog.Add(battleLogEntry_RangedImpact); this.NotifyImpact(hitThing, map, position); if (hitThing != null) { DamageInfo dinfo = new DamageInfo(this.def.projectile.damageDef, (float)this.DamageAmount, this.ArmorPenetration, this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) { pawn.stances.StaggerFor(95); } if (this.def.projectile.extraDamages == null) { return; } using (List <ExtraDamage> .Enumerator enumerator = this.def.projectile.extraDamages.GetEnumerator()) { while (enumerator.MoveNext()) { ExtraDamage extraDamage = enumerator.Current; if (Rand.Chance(extraDamage.chance)) { DamageInfo dinfo2 = new DamageInfo(extraDamage.def, extraDamage.amount, extraDamage.AdjustedArmorPenetration(), this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_RangedImpact); } } return; } } SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); if (base.Position.GetTerrain(map).takeSplashes) { MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)base.DamageAmount) * 1f, 4f); return; } // MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); }
protected override void Impact(Thing hitThing) { var map = base.Map; var position = base.Position; GenClamor.DoClamor(this, 2.1f, ClamorDefOf.Impact); FleckMaker.Static(position, Map, DefDatabase <FleckDef> .GetNamed("BlastFlame"), 2); SoundDef.Named("Explosion_Bomb").PlayOneShot(new TargetInfo(base.Position, base.Map, false)); this.Destroy(DestroyMode.Vanish); var battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(this.launcher, hitThing, this.intendedTarget.Thing, this.equipmentDef, this.def, this.targetCoverDef); Find.BattleLog.Add(battleLogEntry_RangedImpact); this.NotifyImpact(hitThing, map, position); if (hitThing != null) { var dinfo = new DamageInfo(this.def.projectile.damageDef, (float)base.DamageAmount, base.ArmorPenetration, this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); var pawn = hitThing as Pawn; if (pawn != null) { var mult = pawn.BodySize <= 1 ? 1 : pawn.BodySize * 2.5f; dinfo.SetAmount(dinfo.Amount * mult); } hitThing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_RangedImpact); if (pawn != null && pawn.stances != null && pawn.BodySize <= this.def.projectile.StoppingPower + 0.001f) { pawn.stances.StaggerFor(95); } if (this.def.projectile.extraDamages == null) { return; } using (List <ExtraDamage> .Enumerator enumerator = this.def.projectile.extraDamages.GetEnumerator()) { while (enumerator.MoveNext()) { ExtraDamage extraDamage = enumerator.Current; if (Rand.Chance(extraDamage.chance)) { var dinfo2 = new DamageInfo(extraDamage.def, extraDamage.amount, extraDamage.AdjustedArmorPenetration(), this.ExactRotation.eulerAngles.y, this.launcher, null, this.equipmentDef, DamageInfo.SourceCategory.ThingOrUnknown, this.intendedTarget.Thing); hitThing.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_RangedImpact); } } return; } } SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); if (base.Position.GetTerrain(map).takeSplashes) { FleckMaker.WaterSplash(this.ExactPosition, map, Mathf.Sqrt((float)base.DamageAmount) * 1f, 4f); return; } FleckMaker.Static(this.ExactPosition, map, FleckDefOf.ShotHit_Dirt, 1f); }