public override void Unload() { CSGlobalProjectile.gunDefinitionPerProjectile = null; ExtraClipRule.Unload(); if (!Main.dedServ) { UnloadClient(); } }
public override void Load() { GunDefinitions.Instance.TryLoad(); CSGlobalProjectile.gunDefinitionPerProjectile = new Dictionary <Projectile, GunDefinition>(); ExtraClipRule.Load(); if (!Main.dedServ) { LoadClient(); } }