private Tile UpdateTileTexture(ExtTileData tileData) { switch (tileData.State) { case TileState.Grass: return(grass); case TileState.Highlighted: return(grassHighlight); case TileState.Road: break; case TileState.HoedField: break; case TileState.Planted: break; case TileState.GrassSelected: return(grassSelected); default: throw new ArgumentOutOfRangeException(); } return(grass); }
private static void LeftMouseClickOnTile(ExtTileData tileData) { tileData.IsSelected = !tileData.IsSelected; if (tileData.IsSelected) { tileData.State = TileState.GrassSelected; } else { tileData.UndoStateChange(); } }
private void SetupTiles() { for (var x = 0; x < XTileCount; x++) { for (var y = 0; y < YTileCount; y++) { var p = new Vector3Int(x, y, 0); var td = new ExtTileData { Tile = grass }; _map.Add(p, td); } } }