private void Start() { _reactCalc = new Expressions.ReactiveCalculator (activation); _reactCalc.SubscribeProperty( "dangerLevel", GameplayController.instance.dangerLevel ); _reactCalcDeact = new Expressions.ReactiveCalculator (deactivation); _reactCalcDeact.SubscribeProperty( "dangerLevel", GameplayController.instance.dangerLevel ); wasSpawned = false; }
private void Start() { _planet = FindObjectOfType<Planet>(); planetTransform = new PlanetSurfaceTransform( _planet ); _reactCalc = new Expressions.ReactiveCalculator (activation); _reactCalc.SubscribeProperty( "dangerLevel", GameplayController.instance.dangerLevel ); _reactCalcDeact = new Expressions.ReactiveCalculator (deactivation); _reactCalcDeact.SubscribeProperty( "dangerLevel", GameplayController.instance.dangerLevel ); planetTransform.Move (transform, spawnMoveVector, 10.0f); SpawnThisEnemyNow11111 (); }