public static void ExportBundlesEx() { ExportScenesManager.AutoSwitchTarget(); var dirs = Directory.GetDirectories(ExportScenesManager.GetFolderPath(ExportScenesManager.ExportPath)); //if (files.Length != 0) //{ var currentVersion = new VersionCodeInfo("0.0.0.1"); foreach (var item in dirs) { var fileVersion = new VersionCodeInfo(new DirectoryInfo(item).Name); if (fileVersion.Compare(currentVersion) > 0) { currentVersion = fileVersion; } } //var m_currentVersion = currentVersion.GetLowerVersion(); var m_newVersion = currentVersion.ToString(); var m_newVersionFolder = Path.Combine(ExportScenesManager.GetFolderPath(ExportScenesManager.ExportPath), m_newVersion).Replace("\\", "/"); var targetPath = m_newVersionFolder + BuildProjectExWizard.ExportFilesPath; var selection = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets); var paths = (from s in selection let path = AssetDatabase.GetAssetPath(s) where File.Exists(path) select path).ToArray(); foreach (string item in paths) { Debug.Log("ex " + item); ExportBundle(new string[] { item }, targetPath); } }
public static void ExportAllBundles() { ExportScenesManager.AutoSwitchTarget(); string path = "Assets/Resources/GUI"; var rootPath = ExportScenesManager.GetFolderPath(ExportScenesManager.SubMogoResources); fileList.Clear(); GetSubDir(path); var files = fileList.Select(x => x.Replace('\\', '/')).Where(x => x.EndsWith(".prefab")).ToArray(); ExportScenesManager.LogDebug(files.PackArray('\n')); BuildBundleWithRoot(files, rootPath, true); }
public static void ExportBundles() { ExportScenesManager.AutoSwitchTarget(); //ExportScenesManager.CurrentBuildTarget = BuildTarget.StandaloneWindows64; var rootPath = ExportScenesManager.GetFolderPath(ExportScenesManager.SubMogoResources); var selection = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets); var paths = (from s in selection let path = AssetDatabase.GetAssetPath(s) where File.Exists(path) select path).ToArray(); foreach (var item in paths) { ExportBundle(new string[] { item }, rootPath); } //var shederPath = ExportScenesManager.GetFolderPath("Shader_PC"); //ExportScenesManager.DirectoryCopy(shederPath, rootPath, true, true); //var path = AssetDatabase.GetAssetPath(Selection.activeObject); //if (File.Exists(path)) // ExportBundleIfNeeded(path, rootPath); //else if (Directory.Exists(path)) // ExportDirectoryIfNeeded(path); }