private void Start() { playerInput = GetComponent <PlayerInput>(); explorationControls = playerInput.GetActions <ExplorationControls>(); Assert.IsNotNull(playerInput, "playerInput required"); Assert.IsNotNull(explorationControls, "explorationControls required"); }
private void Start() { explorationControls = playerInput.GetActions <ExplorationControls>(); battleControls = playerInput.GetActions <BattleControls>(); // Create the repeaters for the axis. horizontal = new Repeater(battleControls.moveX); vertical = new Repeater(battleControls.moveY); // Create the action buttons. actionButtons.Add(BattleInputs.Confirm, battleControls.confirm); actionButtons.Add(BattleInputs.Cancel, battleControls.cancel); actionButtons.Add(BattleInputs.RotateCameraLeft, explorationControls.rotateCameraLeft); actionButtons.Add(BattleInputs.RotateCameraRight, explorationControls.rotateCameraRight); Assert.IsNotNull(explorationControls, "explorationControls required"); Assert.IsNotNull(battleControls, "battleControls required"); }