// Use this for initialization void Start() { exp = Experience.control; exp.Calcul(); s_panel = new Stack <GameObject>(); GameObject panel1 = GameObject.Find("PanelResultat"); panel1.GetComponentsInChildren <Text>()[0].text = "D1 = " + exp.l_distance[0]; panel1.GetComponentsInChildren <Text>()[1].text = "mean = " + exp.l_mean[0]; s_panel.Push(panel1); ContentPanel = GameObject.Find("Content"); for (int i = 1; i < exp.l_distance.Count; i++) { Clone(panel1); } }