public Expedition(ExpeditionGoal goal, ExpeditionLenght lenght, long building_id, Resource resource, float time_remaining, ExpeditionState state, ColonyLocation colony_data) { Goal = goal; Lenght = lenght; Building_Id = building_id; Resource = resource; Time_Remaining = time_remaining; State = state; Colony_Data = colony_data; }
public Expedition(ExpeditionGoal goal, ExpeditionLenght lenght, long building_id, Resource resource) { Goal = goal; Lenght = lenght; Building_Id = building_id; Resource = resource; Time_Remaining = RNG.Instance.Next(ACTIVE_TIME[goal][lenght][0], ACTIVE_TIME[goal][lenght][1]); State = ExpeditionState.Active; Colony_Data = null; }