public Program() { // Load state if state was saved previously. int savedState; if (int.TryParse(Storage, out savedState)) { state = (State)savedState; } else { state = State.WaitingForPayload; } // Find all needed blocks. blocks = new ExpectedBlocks(GridTerminalSystem); blocks.FindBlock <IMyTextPanel>(CRANE_ARM_STATUS_PANEL); blocks.FindBlock <IMyPistonBase>(CRANE_ARM_PISTON); blocks.FindBlock <IMyMotorStator>(CRANE_ARM_ROTOR); blocks.FindBlocks <IMyThrust>(CRANE_ARM_THRUSTER, 6); blocks.FindBlocks <IMyShipConnector>(CRANE_ARM_CONNECTOR, 3); blocks.FindBlocks <IMyPistonBase>(CRANE_LIFT_PISTON, 2); // Initialize other utility classes. thrustControl = new ThrustControl(blocks); payloadPickupStateMachine = new PayloadPickupStateMachine(blocks); payloadTransportStateMachine = new PayloadTransportStateMachine(blocks, thrustControl); craneArmResetStateMachine = new CraneArmResetStateMachine(blocks, thrustControl); // Start update loop. Runtime.UpdateFrequency |= UpdateFrequency.Update1; }
public Program() { blocks = new ExpectedBlocks(GridTerminalSystem); blocks.FindBlocks <IMyLightingBlock>("Interior Light", -1); blocks.FindBlocks <IMyLightingBlock>("Corner Light", -1); }
public Program() { blocks = new ExpectedBlocks(GridTerminalSystem); blocks.FindBlocks <IMyPistonBase>(PISTON_DOOR, 2); blocks.FindBlocks <IMyMotorStator>(ROTOR_DOOR_POWER, 2); }