/// <summary> /// Helper method so we can keep the real Expander.ExpandMetadataAndProperties private. /// </summary> /// <param name="bucket"></param> /// <param name="expression"></param> /// <returns></returns> /// <owner>RGoel</owner> private static string ExpandMetadataAndProperties ( ItemBucket bucket, string expression ) { Expander itemExpander = new Expander(bucket.Expander, ExpanderOptions.ExpandPropertiesAndMetadata); return(itemExpander.ExpandAllIntoString(expression, (new XmlDocument()).CreateAttribute("foo"))); }
/// <summary> /// Helper method so we can keep the real Expander.ExpandItemsIntoString private. /// </summary> /// <param name="bucket"></param> /// <param name="expression"></param> /// <returns></returns> /// <owner>RGoel</owner> private static string ExpandItemsIntoString ( ItemBucket bucket, string expression ) { Expander itemExpander = new Expander(new ReadOnlyLookup(bucket.Lookup), null, ExpanderOptions.ExpandItems); return(itemExpander.ExpandAllIntoString(expression, (new XmlDocument()).CreateAttribute("foo"))); }
public UsingTaskInfo CopyAndExpand(Expander expander) { string newTaskName = expander.ExpandAllIntoString(UsingTask.TaskName, UsingTask.TaskNameAttribute); string newCondition = null; string newAssemblyName = null; string newAssemblyFile = null; if (UsingTask.Condition != null) { newCondition = expander.ExpandAllIntoString(UsingTask.Condition, UsingTask.ConditionAttribute); } if (UsingTask.AssemblyName != null) { newAssemblyName = expander.ExpandAllIntoString(UsingTask.AssemblyName, UsingTask.AssemblyNameAttribute); } if (UsingTask.AssemblyFile != null) { newAssemblyFile = expander.ExpandAllIntoString(UsingTask.AssemblyFile, UsingTask.AssemblyFileAttribute); } return(new UsingTaskInfo(newTaskName, newAssemblyName, newAssemblyFile, newCondition)); }
/// <summary> /// Reads the given <UsingTask> tag and saves the task information specified in it. /// </summary> /// <param name="usingTask"></param> /// <param name="expander"></param> /// <param name="loggingServices"></param> /// <param name="buildEventContext"></param> public void RegisterTask(UsingTask usingTask, Expander expander, EngineLoggingServices loggingServices, BuildEventContext buildEventContext) { if ( // if the <UsingTask> tag doesn't have a condition on it (usingTask.Condition == null) || // or if the condition holds Utilities.EvaluateCondition(usingTask.Condition, usingTask.ConditionAttribute, expander, null, ParserOptions.AllowProperties | ParserOptions.AllowItemLists, loggingServices, buildEventContext) ) { // Lazily allocate the hashtables if they are needed if (registeredTasks == null) { cachedTaskClassesWithExactMatch = new Hashtable(StringComparer.OrdinalIgnoreCase); cachedTaskClassesWithFuzzyMatch = new Hashtable(StringComparer.OrdinalIgnoreCase); registeredTasks = new Hashtable(StringComparer.OrdinalIgnoreCase); } string assemblyName = null; string assemblyFile = null; if (usingTask.AssemblyName != null) { // expand out all embedded properties and items in the assembly name assemblyName = expander.ExpandAllIntoString(usingTask.AssemblyName, usingTask.AssemblyNameAttribute); ProjectErrorUtilities.VerifyThrowInvalidProject(assemblyName.Length > 0, usingTask.AssemblyNameAttribute, "InvalidEvaluatedAttributeValue", assemblyName, usingTask.AssemblyName, XMakeAttributes.assemblyName, XMakeElements.usingTask); } else { // expand out all embedded properties and items in the assembly file/path assemblyFile = expander.ExpandAllIntoString(usingTask.AssemblyFile, usingTask.AssemblyFileAttribute); ProjectErrorUtilities.VerifyThrowInvalidProject(assemblyFile.Length > 0, usingTask.AssemblyFileAttribute, "InvalidEvaluatedAttributeValue", assemblyFile, usingTask.AssemblyFile, XMakeAttributes.assemblyFile, XMakeElements.usingTask); // figure out the directory of the project in which this <UsingTask> node was defined string projectFile = XmlUtilities.GetXmlNodeFile(usingTask.TaskNameAttribute.OwnerElement, String.Empty); string projectDir = (projectFile.Length > 0) ? Path.GetDirectoryName(projectFile) : String.Empty; // ensure the assembly file/path is relative to the project in which this <UsingTask> node was defined -- we // don't want paths from imported projects being interpreted relative to the main project file try { assemblyFile = Path.Combine(projectDir, assemblyFile); } catch (ArgumentException ex) { // Invalid chars in AssemblyFile path ProjectErrorUtilities.VerifyThrowInvalidProject(false, usingTask.AssemblyFileAttribute, "InvalidAttributeValueWithException", assemblyFile, XMakeAttributes.assemblyFile, XMakeElements.usingTask, ex.Message); } } AssemblyLoadInfo taskAssembly = new AssemblyLoadInfo(assemblyName, assemblyFile); // expand out all embedded properties and items string taskName = expander.ExpandAllIntoString(usingTask.TaskName, usingTask.TaskNameAttribute); ProjectErrorUtilities.VerifyThrowInvalidProject(taskName.Length > 0, usingTask.TaskNameAttribute, "InvalidEvaluatedAttributeValue", taskName, usingTask.TaskName, XMakeAttributes.taskName, XMakeElements.usingTask); // since more than one task can have the same name, we want to keep track of all assemblies that are declared to // contain tasks with a given name... ArrayList taskAssemblies = (ArrayList)registeredTasks[taskName]; if (taskAssemblies == null) { taskAssemblies = new ArrayList(); registeredTasks[taskName] = taskAssemblies; } taskAssemblies.Add(taskAssembly); } }
/// <summary> /// Builds this target if it has not already been built as part of its parent project. Before we actually execute the /// tasks for this target, though, we first call on all the dependent targets to build themselves. /// This function may throw InvalidProjectFileException /// </summary> internal void Build ( ProjectBuildState buildContext ) { // Depending on the build state, we may do different things. switch (buildState) { case BuildState.InProgress: // In single proc mode if the build state was already "in progress" // and somebody just told us to build ourselves, it means that there is // a loop (circular dependency) in the target dependency graph. In multi // proc mode we need to analyze the dependency graph before we can // tell if there a circular dependency or if two independent chains // of targets happen to need the result of this target. if (parentEngine.Router.SingleThreadedMode || buildContext.ContainsCycle(this.Name)) { ProjectErrorUtilities.VerifyThrowInvalidProject(false, TargetElement, "CircularDependency", targetName); } else { buildContext.CurrentBuildContextState = ProjectBuildState.BuildContextState.WaitingForTarget; this.executionState.AddWaitingBuildContext(buildContext); } break; case BuildState.CompletedSuccessfully: case BuildState.CompletedUnsuccessfully: // If this target has already been built as part of this project, // we're not going to build it again. Just return the result // from when it was built previously. Note: This condition // could really only ever hold true if the user specifically // requested us to build multiple targets and there existed // a direct or indirect dependency relationship between two or // more of those top-level targets. // Note: we aren't really entering the target in question here, so don't use the target // event context. Using the target ID for skipped messages would force us to // cache the individual target IDs for unloaded projects and it's not really worth the trouble. // Just use the parent event context. parentEngine.LoggingServices.LogComment(buildContext.ProjectBuildEventContext, ((buildState == BuildState.CompletedSuccessfully) ? "TargetAlreadyCompleteSuccess" : "TargetAlreadyCompleteFailure"), this.targetName); // Only contexts which are generated from an MSBuild task could need // the outputs of this target, such contexts have a non-null evaluation // request if ((buildState == BuildState.CompletedSuccessfully) && (buildContext.BuildRequest.OutputsByTarget != null && buildContext.NameOfBlockingTarget == null)) { error.VerifyThrow( String.Compare(EscapingUtilities.UnescapeAll(buildContext.NameOfTargetInProgress), this.Name, StringComparison.OrdinalIgnoreCase) == 0, "The name of the target in progress is inconsistent with the target being built"); error.VerifyThrow(targetOutputItems != null, "If the target built successfully, we must have its outputs."); buildContext.BuildRequest.OutputsByTarget[Name] = targetOutputItems.ToArray(); } if (buildContext.NameOfBlockingTarget == null) { buildContext.BuildRequest.ResultByTarget[Name] = buildState; } break; case BuildState.NotStarted: case BuildState.Skipped: { // Always have to create a new context in build as other projects or targets may try and build this target BuildEventContext targetBuildEventContext = new BuildEventContext ( buildContext.ProjectBuildEventContext.NodeId, this.id, buildContext.ProjectBuildEventContext.ProjectContextId, buildContext.ProjectBuildEventContext.TaskId ); Expander expander = new Expander(this.parentProject.evaluatedProperties, this.parentProject.evaluatedItemsByName); // We first make sure no batching was attempted with the target's condition. if (!conditionCheckedForInvalidMetadataReferences) { if (ExpressionShredder.ContainsMetadataExpressionOutsideTransform(this.Condition)) { ProjectErrorUtilities.ThrowInvalidProject(this.conditionAttribute, "TargetConditionHasInvalidMetadataReference", targetName, this.Condition); } conditionCheckedForInvalidMetadataReferences = true; } // If condition is false (based on propertyBag), set this target's state to // "Skipped" since we won't actually build it. if (!Utilities.EvaluateCondition(this.Condition, this.conditionAttribute, expander, null, ParserOptions.AllowProperties | ParserOptions.AllowItemLists, parentEngine.LoggingServices, targetBuildEventContext)) { buildState = BuildState.Skipped; if (buildContext.NameOfBlockingTarget == null) { buildContext.BuildRequest.ResultByTarget[Name] = buildState; } if (!parentEngine.LoggingServices.OnlyLogCriticalEvents) { // Expand the expression for the Log. string expanded = expander.ExpandAllIntoString(this.Condition, this.conditionAttribute); // By design: Not building dependencies. This is what NAnt does too. parentEngine.LoggingServices.LogComment(targetBuildEventContext, "TargetSkippedFalseCondition", this.targetName, this.Condition, expanded); } } else { // This target has not been built yet. So build it! // Change our state to "in progress". TargetParameters will need to be re-calculated if Inputs and Outputs attribute has changed. buildState = BuildState.InProgress; List <string> batchableTargetParameters = GetBatchableTargetParameters(); executionState = new TargetExecutionWrapper(this, taskElementList, batchableTargetParameters, targetElement, expander, targetBuildEventContext); ContinueBuild(buildContext, null); } } break; default: error.VerifyThrow(false, "Build state {0} not handled in Target.Build method", buildState); break; } }