public static void AddCast(double defense, double attack, double initiative, double damage, double hp, double heal, bool friendly, bool aoe, string name) => ExpandData.AddCast(defense, attack, initiative, damage, hp, heal, friendly, aoe, name);
public static void AddUnit(string type, string ability, string activeAbl, int health, int attack, int defense, int minDamage, int maxDamage, string imageName, double initiative) => ExpandData.AddUnit(type, ability, activeAbl, health, attack, defense, minDamage, maxDamage, imageName, initiative);