public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 17) { Ex.Logger.Log("ExpandAI.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "expendAiId") { Ex.Logger.Log("ExpandAI.csv中字段[expendAiId]位置不对应"); return(false); } if (vecLine[1] != "Comment") { Ex.Logger.Log("ExpandAI.csv中字段[Comment]位置不对应"); return(false); } if (vecLine[2] != "aiGroup") { Ex.Logger.Log("ExpandAI.csv中字段[aiGroup]位置不对应"); return(false); } if (vecLine[3] != "TriggerType") { Ex.Logger.Log("ExpandAI.csv中字段[TriggerType]位置不对应"); return(false); } if (vecLine[4] != "TriggerParameter") { Ex.Logger.Log("ExpandAI.csv中字段[TriggerParameter]位置不对应"); return(false); } if (vecLine[5] != "times") { Ex.Logger.Log("ExpandAI.csv中字段[times]位置不对应"); return(false); } if (vecLine[6] != "eventRange") { Ex.Logger.Log("ExpandAI.csv中字段[eventRange]位置不对应"); return(false); } if (vecLine[7] != "dialogId") { Ex.Logger.Log("ExpandAI.csv中字段[dialogId]位置不对应"); return(false); } if (vecLine[8] != "HelpScope") { Ex.Logger.Log("ExpandAI.csv中字段[HelpScope]位置不对应"); return(false); } if (vecLine[9] != "HelpMonster") { Ex.Logger.Log("ExpandAI.csv中字段[HelpMonster]位置不对应"); return(false); } if (vecLine[10] != "Order") { Ex.Logger.Log("ExpandAI.csv中字段[Order]位置不对应"); return(false); } if (vecLine[11] != "UseSkill") { Ex.Logger.Log("ExpandAI.csv中字段[UseSkill]位置不对应"); return(false); } if (vecLine[12] != "JumpAI") { Ex.Logger.Log("ExpandAI.csv中字段[JumpAI]位置不对应"); return(false); } if (vecLine[13] != "JumpNPC") { Ex.Logger.Log("ExpandAI.csv中字段[JumpNPC]位置不对应"); return(false); } if (vecLine[14] != "SpecialEvent") { Ex.Logger.Log("ExpandAI.csv中字段[SpecialEvent]位置不对应"); return(false); } if (vecLine[15] != "EventProbability") { Ex.Logger.Log("ExpandAI.csv中字段[EventProbability]位置不对应"); return(false); } if (vecLine[16] != "FleeSpeed") { Ex.Logger.Log("ExpandAI.csv中字段[FleeSpeed]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)17) { return(false); } ExpandAIElement member = new ExpandAIElement(); member.expendAiId = Convert.ToInt32(vecLine[0]); member.Comment = vecLine[1]; member.aiGroup = Convert.ToInt32(vecLine[2]); member.TriggerType = Convert.ToInt32(vecLine[3]); member.TriggerParameter = vecLine[4]; member.times = Convert.ToInt32(vecLine[5]); member.eventRange = Convert.ToSingle(vecLine[6]); member.dialogId = Convert.ToInt32(vecLine[7]); member.HelpScope = Convert.ToInt32(vecLine[8]); member.HelpMonster = vecLine[9]; member.Order = Convert.ToInt32(vecLine[10]); member.UseSkill = Convert.ToInt32(vecLine[11]); member.JumpAI = Convert.ToInt32(vecLine[12]); member.JumpNPC = Convert.ToInt32(vecLine[13]); member.SpecialEvent = vecLine[14]; member.EventProbability = Convert.ToInt32(vecLine[15]); member.FleeSpeed = Convert.ToInt32(vecLine[16]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.expendAiId] = member; } return(true); }
private ExpandAITable() { m_mapElements = new Dictionary <int, ExpandAIElement>(); m_emptyItem = new ExpandAIElement(); m_vecAllElements = new List <ExpandAIElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 17) { Ex.Logger.Log("ExpandAI.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "expendAiId") { Ex.Logger.Log("ExpandAI.csv中字段[expendAiId]位置不对应"); return(false); } if (vecLine[1] != "Comment") { Ex.Logger.Log("ExpandAI.csv中字段[Comment]位置不对应"); return(false); } if (vecLine[2] != "aiGroup") { Ex.Logger.Log("ExpandAI.csv中字段[aiGroup]位置不对应"); return(false); } if (vecLine[3] != "TriggerType") { Ex.Logger.Log("ExpandAI.csv中字段[TriggerType]位置不对应"); return(false); } if (vecLine[4] != "TriggerParameter") { Ex.Logger.Log("ExpandAI.csv中字段[TriggerParameter]位置不对应"); return(false); } if (vecLine[5] != "times") { Ex.Logger.Log("ExpandAI.csv中字段[times]位置不对应"); return(false); } if (vecLine[6] != "eventRange") { Ex.Logger.Log("ExpandAI.csv中字段[eventRange]位置不对应"); return(false); } if (vecLine[7] != "dialogId") { Ex.Logger.Log("ExpandAI.csv中字段[dialogId]位置不对应"); return(false); } if (vecLine[8] != "HelpScope") { Ex.Logger.Log("ExpandAI.csv中字段[HelpScope]位置不对应"); return(false); } if (vecLine[9] != "HelpMonster") { Ex.Logger.Log("ExpandAI.csv中字段[HelpMonster]位置不对应"); return(false); } if (vecLine[10] != "Order") { Ex.Logger.Log("ExpandAI.csv中字段[Order]位置不对应"); return(false); } if (vecLine[11] != "UseSkill") { Ex.Logger.Log("ExpandAI.csv中字段[UseSkill]位置不对应"); return(false); } if (vecLine[12] != "JumpAI") { Ex.Logger.Log("ExpandAI.csv中字段[JumpAI]位置不对应"); return(false); } if (vecLine[13] != "JumpNPC") { Ex.Logger.Log("ExpandAI.csv中字段[JumpNPC]位置不对应"); return(false); } if (vecLine[14] != "SpecialEvent") { Ex.Logger.Log("ExpandAI.csv中字段[SpecialEvent]位置不对应"); return(false); } if (vecLine[15] != "EventProbability") { Ex.Logger.Log("ExpandAI.csv中字段[EventProbability]位置不对应"); return(false); } if (vecLine[16] != "FleeSpeed") { Ex.Logger.Log("ExpandAI.csv中字段[FleeSpeed]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { ExpandAIElement member = new ExpandAIElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.expendAiId); readPos += GameAssist.ReadString(binContent, readPos, out member.Comment); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.aiGroup); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType); readPos += GameAssist.ReadString(binContent, readPos, out member.TriggerParameter); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.times); readPos += GameAssist.ReadFloat(binContent, readPos, out member.eventRange); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dialogId); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HelpScope); readPos += GameAssist.ReadString(binContent, readPos, out member.HelpMonster); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Order); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.UseSkill); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JumpAI); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JumpNPC); readPos += GameAssist.ReadString(binContent, readPos, out member.SpecialEvent); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventProbability); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FleeSpeed); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.expendAiId] = member; } return(true); }