internal override void Enter() { GetComponent <Rigidbody>().freezeRotation = false; exosuit.ReflectionCall("SetIKEnabled", false, false, new object[] { true }); exosuit.ReflectionSet("thrustIntensity", 0f); exosuit.ambienceSound.Play(); base.Enter(); }
public override void Enter(RemotePlayer player) { rigidbody.freezeRotation = false; exosuit.ReflectionCall("SetIKEnabled", false, false, new object[] { true }); exosuit.ReflectionSet("thrustIntensity", 0f); exosuit.ambienceSound.Play(); base.Enter(player); }