IEnumerator FindExit() { yield return(new WaitForSeconds(waitTime)); rooms[rooms.Count - 1].GetComponent <Rooms>().exit = true; ExitSelected?.Invoke(); }
private void OnExitSelected(ExitSelected msg) { Context.System.Terminate(); }
private void OnExitSelected(ExitSelected msg) { Console.WriteLine(); Console.WriteLine("Bye bye!"); }