///<summary> ///Sets values related to Ability usage ///</summary> public void OnSuccessfullyUsed(bool reorderAbilities = true) { LastUsed = DateTime.Now; PowerCacheLookup.lastGlobalCooldownUse = DateTime.Now; //Chart our starting combat location.. if (Bot.Settings.Backtracking.EnableBacktracking && Bot.Settings.Backtracking.TrackStartOfCombatEngagment && Bot.Targeting.Cache.StartingLocation.Equals(Vector3.Zero)) { Bot.Targeting.Cache.StartingLocation = Bot.Character.Data.Position; } if (ExecutionType.HasFlag(AbilityExecuteFlags.ZigZagPathing)) { //Reset Blockcounter -- Bot.Targeting.Movement.BlockedMovementCounter = 0; Bot.Targeting.Movement.NonMovementCounter = 0; Bot.Targeting.Movement.LastMovementDuringCombat = DateTime.Now; } //Disable Reordering for Channeling Abilities! if (IsChanneling) { reorderAbilities = false; } if (SuccessfullyUsed != null) { SuccessfullyUsed(this, reorderAbilities); } }
private void UsePower() { if (!ExecutionType.HasFlag(AbilityExecuteFlags.RemoveBuff)) { SuccessUsed = ZetaDia.Me.UsePower(Power, TargetPosition, WorldID, TargetACDGUID); } else { ZetaDia.Me.GetBuff(Power).Cancel(); SuccessUsed = true; } }