예제 #1
0
 public ApplicationSettings(
     GameBotGUI.Node.EntropyLevel internodeEntropy,
     CheckState intranodeForcedPauseEnabled,
     CheckState intranodeEntropyEnabled,
     ExecutionScheme executionScheme,
     Int32 totalRuns,
     CheckState runInfinityTimes,
     Int32 globalOffsetX,
     Int32 globalOffsetY,
     CheckState minimizeWindowOnRun)
 {
     _internodeEntropy            = internodeEntropy;
     _intranodeForcedPauseEnabled = intranodeForcedPauseEnabled;
     _intranodeEntropyEnabled     = intranodeEntropyEnabled;
     _executionScheme             = executionScheme;
     _totalRuns           = totalRuns;
     _runInfinityTimes    = runInfinityTimes;
     _globalOffsetX       = globalOffsetX;
     _globalOffsetY       = globalOffsetY;
     _minimizeWindowOnRun = minimizeWindowOnRun;
 }
예제 #2
0
 public ApplicationSettings(
     GameBotGUI.Node.EntropyLevel internodeEntropy,
     CheckState intranodeForcedPauseEnabled,
     CheckState intranodeEntropyEnabled,
     ExecutionScheme executionScheme,
     Int32 totalRuns,
     CheckState runInfinityTimes,
     Int32 globalOffsetX,
     Int32 globalOffsetY,
     CheckState minimizeWindowOnRun)
 {
     _internodeEntropy = internodeEntropy;
     _intranodeForcedPauseEnabled = intranodeForcedPauseEnabled;
     _intranodeEntropyEnabled = intranodeEntropyEnabled;
     _executionScheme = executionScheme;
     _totalRuns = totalRuns;
     _runInfinityTimes = runInfinityTimes;
     _globalOffsetX = globalOffsetX;
     _globalOffsetY = globalOffsetY;
     _minimizeWindowOnRun = minimizeWindowOnRun;
 }