public ApplicationSettings( GameBotGUI.Node.EntropyLevel internodeEntropy, CheckState intranodeForcedPauseEnabled, CheckState intranodeEntropyEnabled, ExecutionScheme executionScheme, Int32 totalRuns, CheckState runInfinityTimes, Int32 globalOffsetX, Int32 globalOffsetY, CheckState minimizeWindowOnRun) { _internodeEntropy = internodeEntropy; _intranodeForcedPauseEnabled = intranodeForcedPauseEnabled; _intranodeEntropyEnabled = intranodeEntropyEnabled; _executionScheme = executionScheme; _totalRuns = totalRuns; _runInfinityTimes = runInfinityTimes; _globalOffsetX = globalOffsetX; _globalOffsetY = globalOffsetY; _minimizeWindowOnRun = minimizeWindowOnRun; }