protected override void OnCreate()
    {
        base.OnCreate();

        _gameActionSystem        = World.GetOrCreateSystem <ExecuteGameActionSystem>();
        _processingHealthChanges = new NativeList <HealthChangeRequestData>(Allocator.Persistent);
    }
예제 #2
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    protected override void OnCreate()
    {
        base.OnCreate();

        _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _gameActionSystem   = World.GetOrCreateSystem <ExecuteGameActionSystem>();
    }
예제 #3
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    protected override void OnCreate()
    {
        base.OnCreate();

        _emitSignalSystem        = World.GetOrCreateSystem <SetSignalSystem>();
        _executeSys              = World.GetOrCreateSystem <ExecutePawnControllerInputSystem>();
        _physicsWorldSystem      = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _executeGameActionSystem = World.GetOrCreateSystem <ExecuteGameActionSystem>();
    }