public void GenerateClass(string savePath, string className, ExcelGameData data) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } string fileName = className + ExcelExporterUtil.ClientClassExt; //var content = ExcelExporterUtil.GenerateCommonClassStr("Config.JsonConfig", className, "ConfigJsonBase", data); List <string> types = data.fieldTypeList; List <string> fields = data.fieldNameList; StringBuilder sb = new StringBuilder(); ExcelExporterUtil.AddCommonSpaceToSb(sb); sb.AppendLine("using Newtonsoft.Json;"); sb.AppendLine(); //sb.AppendLine("namespace " + "Config.JsonConfig"); //sb.AppendLine("{"); //sb.AppendLine("\tpublic class " + className + ": ConfigJsonBase"); //sb.AppendLine("\t{"); //ExcelExporterUtil.AddFieldsToSb(sb, types, fields); //sb.AppendLine("\t}"); //sb.AppendLine("}"); ExcelExporterUtil.AddContentToSb(sb, "Config.JsonConfig", className, "ConfigJsonBase", types, fields, false); File.WriteAllText(savePath + fileName, sb.ToString()); }
public void GenerateData(string savePath, string fileName, ExcelGameData data, string className) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } var type = ExcelExporterUtil.GetDataType("Config.JsonConfig.", className); if (type == null) { return; } var objContainer = new ConfigJsonContainer();; objContainer.typeName = type.Name; for (int i = 0; i < data.cellList.Count; i++) { var cfg = data.GetObject(i, type) as ConfigJsonBase; objContainer.dataMap.Add(cfg.ID, cfg); } JsonSerializerSettings settings = new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Objects }; var content = JsonConvert.SerializeObject(objContainer, settings); File.WriteAllText(Path.Combine(savePath, fileName), content); }
public void GenerateData(string savePath, string fileName, ExcelGameData data, string className) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } var type = ExcelExporterUtil.GetDataType("Config.BinaryConfig.", className); if (type == null) { return; } var objContainer = new ConfigBinaryContainer(); objContainer.typeName = type.Name; for (int i = 0; i < data.cellList.Count; i++) { var cfg = data.GetObject(i, type) as ConfigBinaryBase; objContainer.dataMap.Add(cfg.ID, cfg); } BinaryFormatter formater = new BinaryFormatter(); var fileStream = new FileStream(Path.Combine(savePath, fileName), FileMode.OpenOrCreate); formater.Serialize(fileStream, objContainer); fileStream.Close(); //File.WriteAllText(Path.Combine(savePath, fileName), content); }
public void GenerateData(string savePath, string fileName, ExcelGameData data, string className) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } var type = ExcelExporterUtil.GetDataType("Config.ScriptableConfig.", className); if (type == null) { return; } var objContainer = ScriptableObject.CreateInstance <Config.ScriptableConfig.CfgScriptableObjectContainer>(); objContainer.typeName = type.Name; string relativePath = ExcelExporterUtil.GetRelativePath(savePath); AssetDatabase.CreateAsset(objContainer, Path.Combine(relativePath, fileName)); for (int i = 0; i < data.cellList.Count; i++) { var dataInstance = data.GetSOObject(i, type) as ConfigSoBase; dataInstance.hideFlags = HideFlags.HideInInspector; objContainer.dataList.Add(dataInstance); AssetDatabase.AddObjectToAsset(dataInstance, objContainer); } AssetDatabase.SaveAssets(); }
public void GenerateClass(string savePath, string className, ExcelGameData data) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } string fileName = className + ExcelExporterUtil.ClientClassExt; List <string> types = data.fieldTypeList; List <string> fields = data.fieldNameList; StringBuilder sb = new StringBuilder(); ExcelExporterUtil.AddCommonSpaceToSb(sb); sb.AppendLine("namespace Config.TextConfig"); sb.AppendLine("{"); sb.AppendLine("\tpublic class " + className + " : ConfigTextBase"); sb.AppendLine("\t{"); //跳过ID 字段 for (int i = 1; i < types.Count; i++) { var type = SupportTypeUtil.GetIType(types[i]); if (type != null) { sb.AppendLine(string.Format("\t\tpublic {0} {1};", type.realName, fields[i])); } } sb.AppendLine(); sb.AppendLine(); sb.AppendLine("\t\tpublic override void Write(int i, string value)"); sb.AppendLine("\t\t{"); sb.AppendLine("\t\t\tswitch (i)"); sb.AppendLine("\t\t\t{"); for (int i = 0; i < types.Count; i++) { sb.AppendLine("\t\t\t\tcase " + i + ":"); //默认第一个字段名称为ID 先临时处理 sb.AppendLine("\t\t\t\t\t" + (i == 0 ? "ID" : fields[i]) + " = " + SupportTypeUtil.GetTypeParseFuncName(types[i]) + "(value);"); sb.AppendLine("\t\t\t\t\tbreak;"); } sb.AppendLine("\t\t\t\tdefault:"); sb.AppendLine("\t\t\t\t\tUnityEngine.Debug.LogError(GetType().Name + \"src i:\" + i);"); sb.AppendLine("\t\t\t\t\tbreak;"); sb.AppendLine("\t\t\t}"); sb.AppendLine("\t\t}"); sb.AppendLine("\t}"); sb.AppendLine("}"); File.WriteAllText(savePath + fileName, sb.ToString()); }
public void GenerateClass(string savePath, string className, ExcelGameData data) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } string fileName = className + ExcelExporterUtil.ClientClassExt; var content = ExcelExporterUtil.GenerateCommonClassStr("Config.ScriptableConfig", className, "ConfigSoBase", data); File.WriteAllText(savePath + fileName, content); }
void InitGameData() { clientData = new ExcelGameData(); serverData = new ExcelGameData(); int row = PassIgnoreRow(); //名称行和类型行 if (row + 1 >= excelData.count) { return; } row = ProcessFieldNames(row); row = ProcessFieldTypes(row); ProcessExcelContent(row); }
//fileName 带后缀名 public void GenerateData(string savePath, string fileName, ExcelGameData data, string className) { if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } StringBuilder sb = new StringBuilder(); for (int row = 0; row < data.cellList.Count; row++) { for (int column = 0; column < data.cellList[row].Count; column++) { sb.Append(data.cellList[row][column].stringValue); if (column != data.cellList[row].Count - 1) { sb.Append("\t"); } } sb.Append("\n"); } File.WriteAllText(Path.Combine(savePath, fileName), sb.ToString()); }
public static string GenerateCommonClassStr(string nameSpace, string className, string configBase, ExcelGameData data, bool needSerializable = true) { List <string> types = data.fieldTypeList; List <string> fields = data.fieldNameList; StringBuilder sb = new StringBuilder(); AddCommonSpaceToSb(sb); AddContentToSb(sb, nameSpace, className, configBase, types, fields, needSerializable); return(sb.ToString()); }