static FallingBlockParticlesModSystem() { dustParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.3f, 0.3f, EnumParticleModel.Quad); dustParticles.AddQuantity = 5; dustParticles.MinVelocity.Set(-0.05f, -0.4f, -0.05f); dustParticles.AddVelocity.Set(0.1f, 0.2f, 0.1f); dustParticles.WithTerrainCollision = true; dustParticles.ParticleModel = EnumParticleModel.Quad; dustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -16f); dustParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 3f); dustParticles.GravityEffect = 0; dustParticles.MaxSize = 1.3f; dustParticles.LifeLength = 3f; dustParticles.SelfPropelled = true; dustParticles.AddPos.Set(1.4, 1.4, 1.4); bitsParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); bitsParticles.AddPos.Set(1.4, 1.4, 1.4); bitsParticles.AddQuantity = 20; bitsParticles.MinVelocity.Set(-0.25f, 0, -0.25f); bitsParticles.AddVelocity.Set(0.5f, 1, 0.5f); bitsParticles.WithTerrainCollision = true; bitsParticles.ParticleModel = EnumParticleModel.Cube; bitsParticles.LifeLength = 1.5f; bitsParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.5f); bitsParticles.GravityEffect = 2.5f; bitsParticles.MinSize = 0.5f; bitsParticles.MaxSize = 1.5f; }
protected override void didTeleport(Entity entity) { if (entity is EntityPlayer) { manager.DidTranslocateServer((entity as EntityPlayer).Player as IServerPlayer); } activated = false; ownBlock.teleportParticles.MinPos.Set(Pos.X, Pos.Y, Pos.Z); ownBlock.teleportParticles.AddPos.Set(1, 1.8, 1); ownBlock.teleportParticles.MinVelocity.Set(-1, -1, -1); ownBlock.teleportParticles.AddVelocity.Set(2, 2, 2); ownBlock.teleportParticles.MinQuantity = 150; ownBlock.teleportParticles.AddQuantity = 0.5f; int r = 53; int g = 221; int b = 172; ownBlock.teleportParticles.Color = (r << 16) | (g << 8) | (b << 0) | (100 << 24); ownBlock.teleportParticles.BlueEvolve = null; ownBlock.teleportParticles.RedEvolve = null; ownBlock.teleportParticles.GreenEvolve = null; ownBlock.teleportParticles.MinSize = 0.1f; ownBlock.teleportParticles.MaxSize = 0.2f; ownBlock.teleportParticles.SizeEvolve = null; ownBlock.teleportParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -10f); Api.World.SpawnParticles(ownBlock.teleportParticles); }
static ItemKnife() { particlesStab = new SimpleParticleProperties( 1, 1, ColorUtil.ToRgba(50, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.1f, -0.1f, -0.1f), new Vec3f(0.1f, 0.1f, 0.1f), 1.5f, 0, 0.5f, 0.75f, EnumParticleModel.Cube ); particlesStab.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.6f); particlesStab.AddPos.Set(0.1f, 0.1f, 0.1f); particlesStab.addLifeLength = 0.5f; particlesStab.RandomVelocityChange = true; particlesStab.MinQuantity = 200; particlesStab.AddQuantity = 50; particlesStab.MinSize = 0.2f; particlesStab.ParticleModel = EnumParticleModel.Quad; particlesStab.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, -150); }
public override void Initialize(ICoreAPI api, JsonObject properties) { base.Initialize(api, properties); bepu = Blockentity as BEPulverizer; Matrixf mat = bepu.mat; leftOffset = mat.TransformVector(new Vec4f(4.5f / 16f - 0.5f, 4 / 16f, -4.5f / 16f, 0f)); rightOffset = mat.TransformVector(new Vec4f(11.5f / 16f - 0.5f, 4 / 16f, -4.5f / 16f, 0f)); slideDustParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.2f, EnumParticleModel.Quad); slideDustParticles.AddPos.Set(2 / 32f, 1 / 32f, 2 / 32f); slideDustParticles.WithTerrainCollision = false; slideDustParticles.ParticleModel = EnumParticleModel.Quad; slideDustParticles.LifeLength = 0.75f; slideDustParticles.SelfPropelled = true; slideDustParticles.GravityEffect = 0f; slideDustParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 0.4f); slideDustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -16f); slideDustParticles.MinQuantity = 1; slideDustParticles.AddQuantity = 3; Vec4f vec = mat.TransformVector(new Vec4f(-0.1f, -0.1f, 0.2f, 0f)); slideDustParticles.MinVelocity.Set(vec.X, vec.Y, vec.Z); vec = mat.TransformVector(new Vec4f(0.2f, -0.05f, 0.2f, 0f)); slideDustParticles.AddVelocity.Set(vec.X, vec.Y, vec.Z); leftSlidePos = mat.TransformVector(new Vec4f(4.5f / 16f - 0.5f, 4 / 16f, -2.5f / 16f, 0f)).XYZ.ToVec3d().Add(Position).Add(0.5, 0, 0.5); rightSlidePos = mat.TransformVector(new Vec4f(11.5f / 16f - 0.5f, 4 / 16f, -2.5f / 16f, 0f)).XYZ.ToVec3d().Add(Position).Add(0.5, 0, 0.5); }
public override bool OnHeldInteractStep(float secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) { if (byEntity.World is IClientWorldAccessor) { ModelTransform tf = new ModelTransform(); tf.EnsureDefaultValues(); tf.Origin.Set(0, -0.1f, 0); tf.Rotation.Z = Math.Min(30, secondsUsed * 40); byEntity.Controls.UsingHeldItemTransformAfter = tf; if (secondsUsed > 0.6) { Vec3d pos = byEntity.Pos.XYZ.Add(0, byEntity.EyeHeight, 0) .Ahead(1f, byEntity.Pos.Pitch, byEntity.Pos.Yaw) ; Vec3f speedVec = new Vec3d(0, 0, 0).Ahead(5, byEntity.Pos.Pitch, byEntity.Pos.Yaw).ToVec3f(); particles.MinVelocity = speedVec; Random rand = new Random(); particles.Color = ColorUtil.ToRgba(255, 176, 176, 176); particles.MinPos = pos.AddCopy(-0.05, -0.05, -0.05); particles.AddPos.Set(0.1, 0.1, 0.1); particles.MinSize = 0.1F; particles.MaxSize = 0.5f; particles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 1); byEntity.World.SpawnParticles(particles); } } return(true); }
public static SimpleParticleProperties TemporalEffectAtPos(this BlockPos pos, ICoreAPI api) { SimpleParticleProperties p = TemporalEffect; Vec3d posvec = pos.DownCopy().MidPoint(); int r = 53; int g = 221; int b = 172; p.Color = (r << 16) | (g << 8) | (b << 0) | (50 << 24); p.AddPos.Set(0, 0, 0); p.BlueEvolve = null; p.RedEvolve = null; p.GreenEvolve = null; p.MinSize = 0.1f; p.MaxSize = 0.2f; p.SizeEvolve = null; p.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, 100f); double xpos = rndPos.nextFloat(); double ypos = 1.9 + api.World.Rand.NextDouble() * 0.2; double zpos = rndPos.nextFloat(); p.LifeLength = GameMath.Sqrt(xpos * xpos + zpos * zpos) / 10; p.MinPos.Set(posvec.X + xpos, posvec.Y + ypos, posvec.Z + zpos); p.MinVelocity.Set(-(float)xpos, -1 - (float)api.World.Rand.NextDouble() / 2, -(float)zpos); p.MinQuantity = 0.25f; p.AddQuantity = 0; return(p); }
public override void OnAsyncClientParticleTick(IAsyncParticleManager manager, BlockPos pos, float windAffectednessAtPos, float secondsTicking) { if (api.World.Rand.NextDouble() > particleQuantity) { return; } AdvancedParticleProperties bps = ParticleProperties[0]; bps.basePos.X = pos.X; bps.basePos.Y = pos.Y; bps.basePos.Z = pos.Z; bps.Velocity[0].avg = (float)PushVector.X * 500; bps.Velocity[1].avg = (float)PushVector.Y * 1000; bps.Velocity[2].avg = (float)PushVector.Z * 500; bps.GravityEffect.avg = 0.5f; bps.HsvaColor[3].avg = 180 * Math.Min(1, secondsTicking / 7f); bps.Quantity.avg = 1; bps.PosOffset[1].avg = 2 / 16f; bps.PosOffset[1].var = LiquidLevel / 8f * 0.75f; bps.SwimOnLiquid = true; bps.Size.avg = 0.05f; bps.Size.var = 0f; bps.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, 0.8f); manager.Spawn(bps); }
static BlockEntityQuern() { // 1..20 per tick FlourParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); FlourParticles.AddPos.Set(1 + 2 / 32f, 0, 1 + 2 / 32f); FlourParticles.AddQuantity = 20; FlourParticles.MinVelocity.Set(-0.25f, 0, -0.25f); FlourParticles.AddVelocity.Set(0.5f, 1, 0.5f); FlourParticles.WithTerrainCollision = true; FlourParticles.ParticleModel = EnumParticleModel.Cube; FlourParticles.LifeLength = 1.5f; FlourParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.4f); // 1..5 per tick FlourDustParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); FlourDustParticles.AddPos.Set(1 + 2 / 32f, 0, 1 + 2 / 32f); FlourDustParticles.AddQuantity = 5; FlourDustParticles.MinVelocity.Set(-0.05f, 0, -0.05f); FlourDustParticles.AddVelocity.Set(0.1f, 0.2f, 0.1f); FlourDustParticles.WithTerrainCollision = false; FlourDustParticles.ParticleModel = EnumParticleModel.Quad; FlourDustParticles.LifeLength = 1.5f; FlourDustParticles.SelfPropelled = true; FlourDustParticles.GravityEffect = 0; FlourDustParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 0.4f); FlourDustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -16f); }
public override void StartClientSide(ICoreClientAPI api) { this.capi = api; this.api = api; clientChannel = api.Network.RegisterChannel("gameeffects") .RegisterMessageType(typeof(GameEffectsPacket)) .SetMessageHandler <GameEffectsPacket>(OnGameEffectToggle) ; blackAirParticles = new SimpleParticleProperties() { color = ColorUtil.ToRgba(150, 50, 25, 15), model = EnumParticleModel.Quad, minSize = 0.1f, maxSize = 1f, gravityEffect = 0, lifeLength = 1.2f, WithTerrainCollision = false, ShouldDieInLiquid = true, minVelocity = new Vec3f(-5f, 10f, -3f), minQuantity = 1, addQuantity = 0, }; blackAirParticles.addVelocity = new Vec3f(0f, 30f, 0); blackAirParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -8); api.Event.RegisterRenderer(this, EnumRenderStage.Before, "gameeffects"); }
static BEMortarAndPestle() { Vec3d CommonPos = new Vec3d(3 / 32f, 0, 3 / 32f); /* * FlourParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); * FlourParticles.addPos.Set(CommonPos); * FlourParticles.addQuantity = 20; * FlourParticles.minVelocity.Set(-0.25f, 0, -0.25f); * FlourParticles.addVelocity.Set(0.5f, 1, 0.5f); * FlourParticles.WithTerrainCollision = true; * FlourParticles.model = EnumParticleModel.Cube; * FlourParticles.lifeLength = 1.5f; * FlourParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.4f); */ FlourDustParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); FlourDustParticles.addPos.Set(CommonPos); FlourDustParticles.addQuantity = 5; FlourDustParticles.minVelocity.Set(-0.05f, 0, -0.05f); FlourDustParticles.addVelocity.Set(0.1f, 0.2f, 0.1f); FlourDustParticles.WithTerrainCollision = false; FlourDustParticles.model = EnumParticleModel.Quad; FlourDustParticles.lifeLength = 1.5f; FlourDustParticles.SelfPropelled = true; FlourDustParticles.gravityEffect = 0; FlourDustParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 0.4f); FlourDustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -16f); }
void SpawnParticles(IWorldAccessor world, Vec3d pos, bool final) { if (final || world.Rand.NextDouble() > 0.8) { int h = 110 + world.Rand.Next(15); int v = 100 + world.Rand.Next(50); particlesHeld.MinPos = pos; particlesHeld.Color = ColorUtil.ReverseColorBytes(ColorUtil.HsvToRgba(h, 180, v)); particlesHeld.MinSize = 0.2f; particlesHeld.ParticleModel = EnumParticleModel.Quad; particlesHeld.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, -150); particlesHeld.Color = ColorUtil.ReverseColorBytes(ColorUtil.HsvToRgba(h, 180, v, 150)); world.SpawnParticles(particlesHeld); } }
public override void OnLoaded(ICoreAPI api) { base.OnLoaded(api); idleParticles = new SimpleParticleProperties( 0.5f, 1, ColorUtil.ToRgba(150, 34, 47, 44), new Vec3d(), new Vec3d(), new Vec3f(-0.1f, -0.1f, -0.1f), new Vec3f(0.1f, 0.1f, 0.1f), 1.5f, 0, 0.5f, 0.75f, EnumParticleModel.Quad ); idleParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.6f); idleParticles.addPos.Set(1, 2, 1); idleParticles.addLifeLength = 0.5f; idleParticles.RedEvolve = new EvolvingNatFloat(EnumTransformFunction.LINEAR, 80); insideParticles = new SimpleParticleProperties( 0.5f, 1, ColorUtil.ToRgba(150, 92, 111, 107), new Vec3d(), new Vec3d(), new Vec3f(-0.2f, -0.2f, -0.2f), new Vec3f(0.2f, 0.2f, 0.2f), 1.5f, 0, 0.5f, 0.75f, EnumParticleModel.Quad ); insideParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.6f); insideParticles.addPos.Set(1, 2, 1); insideParticles.addLifeLength = 0.5f; }
private void SpawnParticle(int amount, EntityAgent entity) { for (int i = 0; i < amount; i++) { Vec3d pos = entity.Pos.XYZ.Add(0, entity.LocalEyePos.Y, 0) .Ahead(1f, entity.Pos.Pitch, entity.Pos.Yaw) ; Vec3f speedVec = new Vec3d(0, 0, 0).Ahead(5, entity.Pos.Pitch, entity.Pos.Yaw).ToVec3f(); particles.MinVelocity = speedVec; Random rand = new Random(); particles.Color = ColorUtil.ToRgba(255, rand.Next(50, 150), rand.Next(50, 150), rand.Next(150, 255)); particles.MinPos = pos.AddCopy(-0.05, -0.05, -0.05); particles.AddPos.Set(0.1, 0.1, 0.1); particles.MinSize = 0.1F; particles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.SINUS, 10); entity.World.SpawnParticles(particles); } }
public override void OnLoaded(ICoreAPI api) { base.OnLoaded(api); particlesHeld = new SimpleParticleProperties( 1, 1, ColorUtil.ToRgba(50, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.1f, -0.1f, -0.1f), new Vec3f(0.1f, 0.1f, 0.1f), 1.5f, 0, 0.5f, 0.75f, EnumParticleModel.Cube ); particlesHeld.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.6f); particlesHeld.addPos.Set(0, 0, 0); particlesHeld.addLifeLength = 0.5f; }
public override void OnAsyncClientParticleTick(IAsyncParticleManager manager, BlockPos pos, float windAffectednessAtPos, float secondsTicking) { if (ParticleProperties != null && ParticleProperties.Length > 0) { for (int i = 0; i < 4; i++) { if (api.World.Rand.NextDouble() > particleQuantity) { continue; } BlockFacing facing = BlockFacing.HORIZONTALS[i]; Block block = manager.BlockAccess.GetBlock(pos.X + facing.Normali.X, pos.Y, pos.Z + facing.Normali.Z); if (block.IsLiquid() || block.SideSolid[facing.Opposite.Index]) { continue; } AdvancedParticleProperties bps = ParticleProperties[i]; bps.basePos.X = pos.X + TopMiddlePos.X; bps.basePos.Y = pos.Y; bps.basePos.Z = pos.Z + TopMiddlePos.Z; bps.WindAffectednes = windAffectednessAtPos * 0.25f; bps.HsvaColor[3].avg = 180 * Math.Min(1, secondsTicking / 7f); bps.Quantity.avg = 1; bps.Velocity[1].avg = -0.4f; bps.Velocity[0].avg = API.Config.GlobalConstants.CurrentWindSpeedClient.X * windAffectednessAtPos; bps.Velocity[2].avg = API.Config.GlobalConstants.CurrentWindSpeedClient.Z * windAffectednessAtPos; bps.Size.avg = 0.05f; bps.Size.var = 0f; bps.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, 0.8f); manager.Spawn(bps); } } }
static BEBehaviorMPPulverizer() { float dustMinQ = 1; float dustAddQ = 5; float flourPartMinQ = 1; float flourPartAddQ = 20; // 1..20 per tick bitsParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.4f, EnumParticleModel.Quad); bitsParticles.AddPos.Set(2 / 32f, 1 / 32f, 2 / 32f); bitsParticles.AddQuantity = 20; bitsParticles.MinVelocity.Set(-1f, 0, -1f); bitsParticles.AddVelocity.Set(2f, 2, 2f); bitsParticles.WithTerrainCollision = false; bitsParticles.ParticleModel = EnumParticleModel.Cube; bitsParticles.LifeLength = 1.5f; bitsParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -0.4f); bitsParticles.AddQuantity = flourPartAddQ; bitsParticles.MinQuantity = flourPartMinQ; // 1..5 per tick dustParticles = new SimpleParticleProperties(1, 3, ColorUtil.ToRgba(40, 220, 220, 220), new Vec3d(), new Vec3d(), new Vec3f(-0.25f, -0.25f, -0.25f), new Vec3f(0.25f, 0.25f, 0.25f), 1, 1, 0.1f, 0.3f, EnumParticleModel.Quad); dustParticles.AddPos.Set(2 / 32f, 1 / 32f, 2 / 32f); dustParticles.AddQuantity = 5; dustParticles.MinVelocity.Set(-0.1f, 0, -0.1f); dustParticles.AddVelocity.Set(0.2f, 0.1f, 0.2f); dustParticles.WithTerrainCollision = false; dustParticles.ParticleModel = EnumParticleModel.Quad; dustParticles.LifeLength = 1.5f; dustParticles.SelfPropelled = true; dustParticles.GravityEffect = 0; dustParticles.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, 0.4f); dustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -16f); dustParticles.MinQuantity = dustMinQ; dustParticles.AddQuantity = dustAddQ; }
private void OnClientGameTick(float dt) { if (block == null || api?.World == null || !canTeleport || !Activated) { return; } bool playerInside = (api.World.ElapsedMilliseconds > 100 && api.World.ElapsedMilliseconds - lastCollideMsOwnPlayer < 100); SimpleParticleProperties currentParticles = playerInside ? block.insideParticles : block.idleParticles ; if (playerInside) { animUtil.StartAnimation(new AnimationMetaData() { Animation = "idle", Code = "idle", AnimationSpeed = 1, EaseInSpeed = 100, EaseOutSpeed = 100, BlendMode = EnumAnimationBlendMode.Average }); animUtil.StartAnimation(new AnimationMetaData() { Animation = "teleport", Code = "teleport", AnimationSpeed = 1, EaseInSpeed = 8, EaseOutSpeed = 8, BlendMode = EnumAnimationBlendMode.Add }); } else { animUtil.StopAnimation("teleport"); } if (api.World.ElapsedMilliseconds - lastCollideMsOwnPlayer > 3000) { animUtil.StopAnimation("idle"); } //int color = temporalGearStack.Collectible.GetRandomColor(api as ICoreClientAPI, temporalGearStack); - not working o.O int r = 53; int g = 221; int b = 172; currentParticles.color = (r << 16) | (g << 8) | (b << 0) | (50 << 24); currentParticles.addPos.Set(0, 0, 0); currentParticles.BlueEvolve = null; currentParticles.RedEvolve = null; currentParticles.GreenEvolve = null; currentParticles.minSize = 0.1f; currentParticles.maxSize = 0.2f; currentParticles.SizeEvolve = null; currentParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, 100f); double xpos = rndPos.nextFloat(); double ypos = 1.9 + api.World.Rand.NextDouble() * 0.2; double zpos = rndPos.nextFloat(); currentParticles.lifeLength = GameMath.Sqrt(xpos * xpos + zpos * zpos) / 10; currentParticles.minPos.Set(posvec.X + xpos, posvec.Y + ypos, posvec.Z + zpos); currentParticles.minVelocity.Set(-(float)xpos, -1 - (float)api.World.Rand.NextDouble() / 2, -(float)zpos); currentParticles.minQuantity = playerInside ? 2 : 0.25f; currentParticles.addQuantity = 0; api.World.SpawnParticles(currentParticles); }
void initSoundsAndEffects() { capi = entity.Api as ICoreClientAPI; isSelf = capi.World.Player.Entity.EntityId == entity.EntityId; if (!isSelf) { return; } // Effects fogNoise = NormalizedSimplexNoise.FromDefaultOctaves(4, 1, 0.9, 123); rustParticles = new SimpleParticleProperties() { Color = ColorUtil.ToRgba(150, 50, 25, 15), ParticleModel = EnumParticleModel.Quad, MinSize = 0.1f, MaxSize = 0.5f, GravityEffect = 0, LifeLength = 2f, WithTerrainCollision = false, ShouldDieInLiquid = false, RandomVelocityChange = true, MinVelocity = new Vec3f(-1f, -1f, -1f), AddVelocity = new Vec3f(2f, 2f, 2f), MinQuantity = 1, AddQuantity = 0, }; rustParticles.AddVelocity = new Vec3f(0f, 30f, 0); rustParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -8); float b = 0.25f; capi.Ambient.CurrentModifiers["brownrainandfog"] = rainfogAmbient = new AmbientModifier() { AmbientColor = new WeightedFloatArray(new float[] { 0.5f * 132 / 255f, 0.5f * 115 / 255f, 0.5f * 112f / 255f, 1 }, 0), FogColor = new WeightedFloatArray(new float[] { b * 132 / 255f, b * 115 / 255f, b * 112f / 255f, 1 }, 0), FogDensity = new WeightedFloat(0.05f, 0), }.EnsurePopulated(); // Sounds tempStabSoundDrain = capi.World.LoadSound(new SoundParams() { Location = new AssetLocation("sounds/effect/tempstab-drain.ogg"), ShouldLoop = true, RelativePosition = true, DisposeOnFinish = false, SoundType = EnumSoundType.SoundGlitchunaffected, Volume = 0f }); tempStabSoundLow = capi.World.LoadSound(new SoundParams() { Location = new AssetLocation("sounds/effect/tempstab-low.ogg"), ShouldLoop = true, RelativePosition = true, DisposeOnFinish = false, SoundType = EnumSoundType.SoundGlitchunaffected, Volume = 0f }); tempStabSoundVeryLow = capi.World.LoadSound(new SoundParams() { Location = new AssetLocation("sounds/effect/tempstab-verylow.ogg"), ShouldLoop = true, RelativePosition = true, DisposeOnFinish = false, SoundType = EnumSoundType.SoundGlitchunaffected, Volume = 0f }); }
static ExplosionParticles() { ExplosionFireParticles.RedEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, -255f); ExplosionFireParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -12.4f); ExplosionFireParticles.AddPos.Set(1, 1, 1); }
void HandleTeleporting(float dt) { toremove.Clear(); bool wasTeleporting = somebodyIsTeleporting; somebodyIsTeleporting &= tpingEntities.Count > 0; foreach (var val in tpingEntities) { if (val.Value.Entity.Teleporting) { continue; } val.Value.SecondsPassed += Math.Min(0.5f, dt); if (Api.World.ElapsedMilliseconds - val.Value.LastCollideMs > 100) { // Make sure its not just server lag Block block = Api.World.CollisionTester.GetCollidingBlock(Api.World.BlockAccessor, val.Value.Entity.CollisionBox, val.Value.Entity.Pos.XYZ, true); if (!(block is BlockStaticTranslocator)) { toremove.Add(val.Key); continue; } } if (val.Value.SecondsPassed > 0.1 && !somebodyIsTeleporting) { somebodyIsTeleporting = true; MarkDirty(); } if (val.Value.SecondsPassed > 1.5 && tpLocation != null) { // Preload the chunk IWorldChunk chunk = sapi.World.BlockAccessor.GetChunkAtBlockPos(tpLocation); if (chunk != null) { chunk.MapChunk.MarkFresh(); } else { sapi.WorldManager.LoadChunkColumnPriority((int)tpLocation.X / Api.World.BlockAccessor.ChunkSize, (int)tpLocation.Z / Api.World.BlockAccessor.ChunkSize, new ChunkLoadOptions() { KeepLoaded = false }); } } if (val.Value.SecondsPassed > 4.4 && tpLocation != null) { val.Value.Entity.TeleportTo(tpLocation.ToVec3d().Add(-0.3, 1, -0.3)); // Fugly, need some better exit pos thing Entity e = val.Value.Entity; if (e is EntityPlayer) { Api.World.Logger.Debug("Teleporting player {0} to {1}", (e as EntityPlayer).GetBehavior <EntityBehaviorNameTag>().DisplayName, tpLocation); manager.DidTranslocateServer((e as EntityPlayer).Player as IServerPlayer); } else { Api.World.Logger.Debug("Teleporting entity {0} to {1}", e.Code, tpLocation); } toremove.Add(val.Key); activated = false; somebodyIsTeleporting = false; somebodyDidTeleport = true; ownBlock.teleportParticles.MinPos.Set(Pos.X, Pos.Y, Pos.Z); ownBlock.teleportParticles.AddPos.Set(1, 1.8, 1); ownBlock.teleportParticles.MinVelocity.Set(-1, -1, -1); ownBlock.teleportParticles.AddVelocity.Set(2, 2, 2); ownBlock.teleportParticles.MinQuantity = 150; ownBlock.teleportParticles.AddQuantity = 0.5f; int r = 53; int g = 221; int b = 172; ownBlock.teleportParticles.Color = (r << 16) | (g << 8) | (b << 0) | (100 << 24); ownBlock.teleportParticles.BlueEvolve = null; ownBlock.teleportParticles.RedEvolve = null; ownBlock.teleportParticles.GreenEvolve = null; ownBlock.teleportParticles.MinSize = 0.1f; ownBlock.teleportParticles.MaxSize = 0.2f; ownBlock.teleportParticles.SizeEvolve = null; ownBlock.teleportParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.QUADRATIC, -10f); Api.World.SpawnParticles(ownBlock.teleportParticles); MarkDirty(); } } foreach (long entityid in toremove) { tpingEntities.Remove(entityid); } if (wasTeleporting && !somebodyIsTeleporting) { MarkDirty(); } }
public void Render(float dt) { GameTick(dt); capi.Render.CurrentActiveShader.Uniform("color", color); capi.Render.CurrentActiveShader.Uniform("lineWidth", linewidth); var plr = capi.World.Player; Vec3d camPos = plr.Entity.CameraPos; capi.Render.CurrentActiveShader.Uniform("origin", new Vec3f((float)(origin.X - camPos.X), (float)(origin.Y - camPos.Y), (float)(origin.Z - camPos.Z))); double cntRel = GameMath.Clamp(secondsAlive * 10, 0, 1); int instanceCount = (int)(cntRel * points.Count) - 1; if (instanceCount > 0) { capi.Render.RenderMeshInstanced(quadRef, instanceCount); } if (cntRel >= 0.9 && !soundPlayed) { soundPlayed = true; var lp = points[points.Count - 1]; Vec3d pos = origin + lp; float dist = (float)plr.Entity.Pos.DistanceTo(pos); if (dist < 150) { var loc = new AssetLocation("sounds/weather/lightning-nodistance.ogg"); capi.World.PlaySoundAt(loc, 0, 0, 0, null, EnumSoundType.Weather, 1, 32, Math.Max(0.1f, 1 - dist / 70)); } if (dist < 100) { (weatherSys as WeatherSystemClient).simLightning.lightningTime = 0.3f + (float)rand.NextDouble() * 0.17f; (weatherSys as WeatherSystemClient).simLightning.lightningIntensity = 1.5f + (float)rand.NextDouble() * 0.4f; int sub = Math.Max(0, (int)dist - 5) * 3; int color = ColorUtil.ToRgba(255, 255, 255, 200); SimpleParticleProperties props = new SimpleParticleProperties(500 / 2 - sub, 600 / 2 - sub, color, pos.AddCopy(-0.5f, 0, -0.5f), pos.AddCopy(0.5f, 1f, 0.5f), new Vec3f(-5, 0, -5), new Vec3f(5, 10, 5), 3, 0.3f, 0.4f, 2f); props.VertexFlags = 255; props.ShouldDieInLiquid = true; props.SizeEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEARREDUCE, 1f); capi.World.SpawnParticles(props); props.ParticleModel = EnumParticleModel.Quad; props.MinSize /= 2f; props.MaxSize /= 2f; capi.World.SpawnParticles(props); } } flashAccum += dt; if (flashAccum > rndVal) { rndVal = (float)rand.NextDouble() / 10; flashAccum = 0; float bnorm = (float)rand.NextDouble(); float b = 50 + bnorm * 150; pointLights[0].Color.Set(b, b, b); linewidth = (0.4f + 0.6f * bnorm) / 3f; if (cntRel < 1) { b = 0; } pointLights[1].Color.Set(b, b, b); } }
private void OnClientGameTick(float dt) { if (ownBlock == null || Api?.World == null || !canTeleport || !Activated) { return; } if (Api.World.ElapsedMilliseconds - somebodyIsTeleportingReceivedTotalMs > 6000) { somebodyIsTeleporting = false; } HandleSoundClient(dt); bool selfInside = (Api.World.ElapsedMilliseconds > 100 && Api.World.ElapsedMilliseconds - lastCollideMsOwnPlayer < 100); bool playerInside = selfInside || somebodyIsTeleporting; bool active = animUtil.activeAnimationsByAnimCode.ContainsKey("teleport"); if (!selfInside && playerInside) { manager.lastTranslocateCollideMsOtherPlayer = Api.World.ElapsedMilliseconds; } SimpleParticleProperties currentParticles = active ? ownBlock.insideParticles : ownBlock.idleParticles ; if (playerInside) { var meta = new AnimationMetaData() { Animation = "teleport", Code = "teleport", AnimationSpeed = 1, EaseInSpeed = 1, EaseOutSpeed = 2, Weight = 1, BlendMode = EnumAnimationBlendMode.Add }; animUtil.StartAnimation(meta); animUtil.StartAnimation(new AnimationMetaData() { Animation = "idle", Code = "idle", AnimationSpeed = 1, EaseInSpeed = 1, EaseOutSpeed = 1, Weight = 1, BlendMode = EnumAnimationBlendMode.Average }); } else { animUtil.StopAnimation("teleport"); } if (animUtil.activeAnimationsByAnimCode.Count > 0 && Api.World.ElapsedMilliseconds - lastCollideMsOwnPlayer > 10000 && Api.World.ElapsedMilliseconds - manager.lastTranslocateCollideMsOtherPlayer > 10000) { animUtil.StopAnimation("idle"); } //int color = temporalGearStack.Collectible.GetRandomColor(api as ICoreClientAPI, temporalGearStack); - not working o.O int r = 53; int g = 221; int b = 172; currentParticles.Color = (r << 16) | (g << 8) | (b << 0) | (50 << 24); currentParticles.AddPos.Set(0, 0, 0); currentParticles.BlueEvolve = null; currentParticles.RedEvolve = null; currentParticles.GreenEvolve = null; currentParticles.MinSize = 0.1f; currentParticles.MaxSize = 0.2f; currentParticles.SizeEvolve = null; currentParticles.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, 100f); bool rot = Block.Variant["side"] == "east" || Block.Variant["side"] == "west"; particleAngle = active ? particleAngle + 5 * dt : 0; double dx = GameMath.Cos(particleAngle + (rot ? GameMath.PIHALF : 0)) * 0.35f; double dy = 1.9 + Api.World.Rand.NextDouble() * 0.2; double dz = GameMath.Sin(particleAngle + (rot ? GameMath.PIHALF : 0)) * 0.35f; currentParticles.LifeLength = GameMath.Sqrt(dx * dx + dz * dz) / 10; currentParticles.MinPos.Set(posvec.X + dx, posvec.Y + dy, posvec.Z + dz); currentParticles.MinVelocity.Set(-(float)dx / 2, -1 - (float)Api.World.Rand.NextDouble() / 2, -(float)dz / 2); currentParticles.MinQuantity = active ? 3 : 0.25f; currentParticles.AddVelocity.Set(0, 0, 0); currentParticles.AddQuantity = 0.5f; Api.World.SpawnParticles(currentParticles); currentParticles.MinPos.Set(posvec.X - dx, posvec.Y + dy, posvec.Z - dz); currentParticles.MinVelocity.Set((float)dx / 2, -1 - (float)Api.World.Rand.NextDouble() / 2, (float)dz / 2); Api.World.SpawnParticles(currentParticles); }