public void OnLoadClicked() { var filename = dropdown.options[dropdown.value].text; if (filename == NO_SAVE_FILES) { return; } filename += ".txt"; EvolutionSaver.LoadSimulationFromSaveFile(filename, creatureBuilder, evolution); }
private IEnumerator LoadOnNextFrame(string filename) { yield return(new WaitForEndOfFrame()); EvolutionSaver.LoadSimulationFromSaveFile(filename, creatureBuilder, evolution); }