public void OnLoadClicked()
    {
        var filename = dropdown.options[dropdown.value].text;

        if (filename == NO_SAVE_FILES)
        {
            return;
        }

        filename += ".txt";

        EvolutionSaver.LoadSimulationFromSaveFile(filename, creatureBuilder, evolution);
    }
예제 #2
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    private IEnumerator LoadOnNextFrame(string filename)
    {
        yield return(new WaitForEndOfFrame());

        EvolutionSaver.LoadSimulationFromSaveFile(filename, creatureBuilder, evolution);
    }