public override void Unload() { Instance = null; BiomeLoader.Unload(); _evilBiomeSelectionUIState = null; Main.OnTick -= UpdateTick; }
public override void Load() { Autoloading.Initialize(); Autoloading.ActionOnAllMods(BiomeLoader.AutoloadBiomes); _evilBiomeSelectionUIState = new EvilBiomeSelectionUIState(); Main.OnTick += UpdateTick; }