// todo: replace with proper loading screen private IEnumerator HideWorldForABit() { EverythingHider.HideEverything(); yield return(new WaitForEndOfFrame()); EverythingHider.UnHideEverything(); }
private void Awake() { GameplayUIManager.UIState = UIState.MainMenu; Instance = this; MegaMeshManager.ClearReferences(); BehaviorManager.ClearAllLists(); ShowMainMenu(); string CurrentVersion = "0.2.0"; string LastLoadedVersion = Settings.Get("LastLoadedVersion", CurrentVersion); if (LastLoadedVersion != CurrentVersion) { ES3.DeleteFile("settings.txt"); } // some settings are obsolete and must be reset EverythingHider.UnHideEverything(); }