void Start() { charCont = GetComponent <CharacterController>(); gameMngObj = GameObject.FindGameObjectWithTag("GameController"); gameMng = gameMngObj.GetComponent <GameManager>(); eventsBehaviour = gameMngObj.GetComponent <EventsBehaviour>(); //tutorialObj = GameObject.Find("Tutorial").GetComponent<Tutorial>(); canBip = true; doorCollide = false; body = GetComponent <Rigidbody>(); walkSrc.enabled = false; canWalk = false; }
void Start() { eventsBehaviour = GameObject.FindGameObjectWithTag("GameController").GetComponent <EventsBehaviour>(); }