/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (GameObjects.Player.IsDead || Invulnerable.Check(args.Sender, DamageType.Magical, false)) { return; } if (Vars.E.IsReady() && GameObjects.Player.Distance(args.End) < Vars.E.Range - 50f && Vars.Menu["spells"]["e"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.E.Cast(args.End); } if (Vars.W.IsReady() && args.Sender.IsValidTarget(Vars.W.Range) && Vars.Menu["spells"]["w"]["gapcloser"].GetValue <MenuBool>().Value) { if (args.Sender.ChampionName.Equals("MasterYi")) { DelayAction.Add(250, () => { Vars.W.Cast(GameObjects.Player.ServerPosition, args.Start); }); return; } Vars.W.Cast( args.End, args.Sender.IsMelee ? GameObjects.Player.ServerPosition.Extend(args.End, GameObjects.Player.Distance(args.End) * 2) : GameObjects.Player.ServerPosition); } }
private void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (args.Target != null && args.Target.Distance(ObjectManager.Player) < 850) { var hero = args.Target as AIHeroClient; if (hero != null && hero.IsHPBarRendered) { E.Cast(hero.ServerPosition.Randomize(-15, 15)); return; } E.Cast(args.Target.Position.Randomize(-15, 15)); } if (args.End.Distance(ObjectManager.Player.Position) < 850) { if (args.End.Distance(ObjectManager.Player.Position) < 450) { E.Cast(ObjectManager.Player.ServerPosition.Randomize(-15, 15)); } else { var gcTarget = GameObjects.AllyHeroes.FirstOrDefault(ally => ally.Position.Distance(args.End) < 450); if (gcTarget != null) { E.Cast(gcTarget.ServerPosition.Randomize(-15, 15)); } } } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (GameObjects.Player.IsDead) { return; } if (Vars.E.IsReady() && args.Sender.IsMelee && args.Sender.IsValidTarget(Vars.E.Range) && args.SkillType == GapcloserType.Targeted && Vars.Menu["spells"]["e"]["gapcloser"].GetValue <MenuBool>().Value) { if (args.Target.IsMe) { Vars.E.Cast(GameObjects.Player.ServerPosition.Extend(args.Sender.ServerPosition, -475f)); } } if (Invulnerable.Check(args.Sender, DamageType.Magical, false)) { return; } if (Vars.W.IsReady() && args.IsDirectedToPlayer && args.Sender.IsValidTarget(Vars.W.Range) && Vars.Menu["spells"]["w"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.W.Cast(args.End); } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs Args) { AIHeroClient target = Args.Sender; if (target != null && Menu["Defensive"]["Randuin"]["Enable"] && Items.HasItem(RanduinsOmen) && Items.CanUseItem(RanduinsOmen)) { foreach (var hero in GameObjects.AllyHeroes) { if (!hero.IsMe) { continue; } if (!target.IsMelee()) { continue; } if (target.Distance(hero) <= 500 / 2f) { Items.UseItem(RanduinsOmen); } } } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (!Vars.getCheckBoxItem(Vars.Menu, "enable") || !Vars.getKeyBindItem(Vars.Menu, "keybind") || !Vars.getCheckBoxItem(Vars.EMenu, "dashpred")) { return; } /// <summary> /// The Dash-Condemn Prediction Logic. /// </summary> if (Vars.E.IsReady() && Vars.Flash.IsReady() && !GameObjects.Player.IsDashing() && args.Sender.LSIsValidTarget(Vars.E.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && GameObjects.Player.Distance(args.End) > GameObjects.Player.BoundingRadius && Vars.getCheckBoxItem(Vars.WhiteListMenu, args.Sender.ChampionName.ToLower())) { for (var i = 1; i < 10; i++) { if ((args.End - Vector3.Normalize(args.End - GameObjects.Player.ServerPosition) * (float)(i * 42.5)).LSIsWall() && (args.End - Vector3.Normalize(args.End - GameObjects.Player.ServerPosition) * i * 44).LSIsWall()) { Vars.E.CastOnUnit(args.Sender); Vars.Flash.Cast(GameObjects.Player.ServerPosition.LSExtend(args.Sender.ServerPosition, Vars.Flash.Range)); } } } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.W.IsReady() && args.Sender.LSIsValidTarget(Vars.W.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.getCheckBoxItem(Vars.WMenu, "gapcloser")) { if (!ObjectManager.Get <Obj_AI_Minion>().Any( m => m.Distance(args.End) < 100f && m.CharData.BaseSkinName.Equals("caitlyntrap"))) { Vars.W.Cast(args.End); return; } } if (Vars.E.IsReady() && args.IsDirectedToPlayer && args.Sender.LSIsValidTarget(Vars.E.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.getCheckBoxItem(Vars.EMenu, "gapcloser")) { if (!Vars.E.GetPrediction(args.Sender).CollisionObjects.Any()) { Vars.E.Cast(args.Sender.ServerPosition); } } }
private void EventsOnOnGapCloser(object sender, Events.GapCloserEventArgs args) { if (R.IsReady() && args.IsDirectedToPlayer && args.Sender.Distance(ObjectManager.Player) < 1300) { R.Cast(args.Sender.ServerPosition); } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (!Vars.Menu["enable"].GetValue <MenuBool>().Value || !Vars.Menu["keybind"].GetValue <MenuKeyBind>().Active || !Vars.Menu["features"]["dashpred"].GetValue <MenuBool>().Value) { return; } /// <summary> /// The Dash-Condemn Prediction Logic. /// </summary> if (Vars.E.IsReady() && Vars.Flash.IsReady() && !GameObjects.Player.IsDashing() && args.Sender.IsValidTarget(Vars.E.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && GameObjects.Player.Distance(args.End) > GameObjects.Player.BoundingRadius && GameObjects.Player.Distance(GameObjects.Player.ServerPosition.Extend(args.End, Vars.Flash.Range)) > GameObjects.Player.Distance(args.End) + args.Sender.BoundingRadius && Vars.Menu["whitelist"][args.Sender.ChampionName.ToLower()].GetValue <MenuBool>().Value) { for (var i = 1; i < 10; i++) { var vector = Vector3.Normalize(args.End - GameObjects.Player.ServerPosition); if ((args.End - vector * (float)(i * 42.5)).IsWall() && (args.End - vector * (float)(i * 44.5)).IsWall()) { Vars.E.CastOnUnit(args.Sender); Vars.Flash.Cast( GameObjects.Player.ServerPosition.Extend(args.Sender.ServerPosition, Vars.Flash.Range)); } } } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (GameObjects.Player.IsDead) { return; } /// <summary> /// The Anti-Gapcloser W Logic. /// </summary> if (Vars.W.IsReady() && args.Sender.IsMelee && args.IsDirectedToPlayer && GameObjects.Player.Distance(args.End) < GameObjects.Player.GetRealAutoAttackRange() && Vars.Menu["spells"]["w"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.W.Cast(GameObjects.Player.ServerPosition.Extend(args.Sender.ServerPosition, -Vars.W.Range)); } if (Invulnerable.Check(args.Sender, DamageType.Magical, false)) { return; } /// <summary> /// The Anti-Gapcloser R Logic. /// </summary> if (Vars.R.IsReady() && args.Sender.IsMelee && args.IsDirectedToPlayer && args.Sender.IsValidTarget(Vars.R.Range) && Vars.Menu["spells"]["r"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.R.CastOnUnit(args.Sender); } }
private void EventsOnOnGapCloser(object sender, Events.GapCloserEventArgs args) { if (E.IsReady() && UseEGapclose && args.Sender.IsMelee && args.End.Distance(ObjectManager.Player.ServerPosition) > args.Sender.AttackRange) { E.Cast(ObjectManager.Player.Position.Extend(args.Sender.Position, -Misc.GiveRandomInt(250, 600))); } }
private void EventsOnOnGapCloser(object sender, Events.GapCloserEventArgs args) { if (E.IsReady() && args.IsDirectedToPlayer && args.Sender.Distance(ObjectManager.Player) < 800) { E.Cast(ObjectManager.Player.Position.Extend(args.Sender.Position, -Misc.GiveRandomInt(300, 600))); } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs args) { if (MenuWrapper.Misc.RAntiGapcloser.Value && R.IsReady() && args.IsDirectedToPlayer && args.Sender.DistanceToPlayer() < 250) { R.Cast(args.Sender.Position); } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (!args.Sender.IsMelee || Invulnerable.Check(args.Sender, DamageType.Magical)) { return; } if (Vars.R.IsReady() && args.Sender.IsValidTarget(Vars.R.Range) && args.Sender.IsFacing(GameObjects.Player) && Vars.getCheckBoxItem(Vars.RMenu, "gapcloser")) { Vars.R.Cast(args.Start); } if (Vars.W.IsReady() && args.Sender.IsValidTarget(Vars.W.Range) && GameObjects.Player.Distance(args.End) > 500 && Vars.getCheckBoxItem(Vars.WMenu, "gapcloser")) { Vars.W.Cast(args.End); return; } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs Args) { if (Args.IsDirectedToPlayer) { var sender = Args.Sender as AIHeroClient; if (sender.IsEnemy && sender.IsValidTarget(300)) { if (Menu["Karma_Misc"]["RGap"] && R.IsReady()) { R.Cast(); } else if (Menu["Karma_Misc"]["WGap"] && W.IsReady()) { W.Cast(sender); } else if (Menu["Karma_Misc"]["EGap"] && E.IsReady()) { E.Cast(Me); } else if (Menu["Karma_Misc"]["QGap"] && Q.IsReady()) { Q.Cast(sender); } } } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs Args) { if (Args.IsDirectedToPlayer && Menu["Morgana_Misc"]["QGap"] && Q.IsReady() && Menu["Morgana_Misc"][Args.Sender.ChampionName.ToLower()]) { Q.Cast(Args.Sender); } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs Args) { if (Menu["Ryze_Misc"]["WGap"] && W.IsReady() && Args.Sender.IsEnemy && Args.Sender is AIHeroClient && Args.Sender.IsValidTarget(250)) { W.CastOnUnit(Args.Sender); } }
public static void Events_OnGapCloser(object sender, Events.GapCloserEventArgs e) { if (sender == null || e.Sender.IsAlly || e.Sender == null || !SpellsManager.E.IsReady() || !Config.MiscMenu["Egap"]) { return; } SpellsManager.E.Cast(Config.Player.ServerPosition.Extend(e.Sender.ServerPosition, -SpellsManager.E.Range)); }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.E.IsReady() && args.Sender.IsValidTarget(Vars.E.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.Menu["spells"]["e"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.E.Cast(args.End); } }
private void OnGapCloser(object sender, Events.GapCloserEventArgs args) { var ally = GameObjects.AllyHeroes.FirstOrDefault(a => a.Distance(args.End) < 300 || args.Sender.Distance(a) < 300); if (ally.IsHPBarRendered && ally.Distance(ObjectManager.Player) < 800) { E.Cast(ally.ServerPosition.Randomize(-25, 25)); } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.E.IsReady() && args.Sender.IsMelee && args.IsDirectedToPlayer && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.Menu["spells"]["e"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.E.CastOnUnit(GameObjects.Player); } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.E.IsReady() && args.Sender.IsMelee && args.IsDirectedToPlayer && args.Sender.IsValidTarget(Vars.E.Range) && Vars.Menu["spells"]["e"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.E.Cast(GameObjects.Player.ServerPosition.Extend(args.Sender.ServerPosition, -Vars.E.Range)); } }
private static void OnGapCloser(object sender, Events.GapCloserEventArgs Args) { if (Args.IsDirectedToPlayer && Menu["Blitzcrank_Misc"]["GapCloser"] && E.IsReady() && Args.Sender.DistanceToPlayer() <= GetAttackRange(Me)) { E.CastOnUnit(Args.Sender); Variables.Orbwalker.ForceTarget = Args.Sender; } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.Q.IsReady() && args.IsDirectedToPlayer && args.Sender.IsValidTarget(Vars.Q.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.Menu["spells"]["q"]["gapcloser"].GetValue <MenuBool>().Value) { Vars.Q.Cast(args.Sender.ServerPosition); } }
private static void OnGapCloser(object obj, Events.GapCloserEventArgs Args) { if (Args.IsDirectedToPlayer && Menu["Ahri_Misc"]["EGap"] && E.IsReady() && Args.Sender.DistanceToPlayer() <= 300 && Menu["Ahri_Misc"][Args.Sender.ChampionName.ToLower()]) { E.Cast(Args.Sender); } }
private static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Menu["E"]["Gapcloser"].GetValue <MenuBool>() && E.IsReady()) { if (args.IsDirectedToPlayer && args.End.DistanceToPlayer() <= 200) { E.Cast(Player.Position.Extend(args.Sender.Position, -E.Range)); } } }
private static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Menu["Misc"]["EGap"] && E.IsReady()) { if (Menu["Misc"]["MiscList"][args.Sender.ChampionName.ToLower()] && args.Sender.DistanceToPlayer() <= 300) { CastSpell(E, args.Sender); } } }
internal static void Init(object sender, Events.GapCloserEventArgs args) { if (args.IsDirectedToPlayer) { if (Menu["W"]["Gap"].GetValue <MenuBool>() && W.IsReady() && args.Sender.IsValidTarget(W.Range) && args.End.DistanceToPlayer() <= 200) { W.Cast(args.End); } } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.E.IsReady() && !Invulnerable.Check(args.Sender) && args.Sender.LSIsValidTarget(Vars.E.Range) && Vars.getCheckBoxItem(Vars.EMenu, "gapcloser")) { Vars.E.Cast(args.End); } }
/// <summary> /// Fired on an incoming gapcloser. /// </summary> /// <param name="sender">The object.</param> /// <param name="args">The <see cref="Events.GapCloserEventArgs" /> instance containing the event data.</param> public static void OnGapCloser(object sender, Events.GapCloserEventArgs args) { if (Vars.E.IsReady() && args.Sender.LSIsValidTarget(Vars.E.Range) && !Invulnerable.Check(args.Sender, DamageType.Magical, false) && Vars.getCheckBoxItem(Vars.EMenu, "gapcloser")) { Vars.E.Cast(args.Sender.ServerPosition); } }
private static void OnGapCloser(object sender, Events.GapCloserEventArgs e) { if (GapcloserW.Value && W.IsReady()) { if (Me.Distance(e.End) <= 170) { W.Cast(Me); } } }