void Start() { if (BSSetting.CodePrintCurrentAction.Val)//打码则全清状态,观察玩家分数是否改变 { Event_PlayerScoreChanged evtScoreChanged = null; evtScoreChanged = (Player p, int ScoreNew, int scoreChange) => { BSSetting.CodePrintCurrentAction.Val = false;//还原到第一步 EvtPlayerScoreChanged -= evtScoreChanged; }; EvtPlayerScoreChanged += evtScoreChanged; } mDisableAllPlayerKey = true; mDisableBackGroundKey = true; //if (GameStart_ != null) //{ // GameStart_.EvtGameInitFinish += Handle_GameInitFinish; //} //else //{ // Handle_GameInitFinish(); //} if (IsAutoStart) { StartCoroutine(_Coro_DelayStartGame()); } }
void Start() { if (BSSetting.CodePrintCurrentAction.Val)//打码则全清状态,观察玩家分数是否改变 { Event_PlayerScoreChanged evtScoreChanged = null; evtScoreChanged = (Player p, int ScoreNew, int scoreChange) => { BSSetting.CodePrintCurrentAction.Val = false;//还原到第一步 EvtPlayerScoreChanged -= evtScoreChanged; }; EvtPlayerScoreChanged += evtScoreChanged; } mDisableAllPlayerKey = true; mDisableBackGroundKey = true; //if (GameStart_ != null) //{ // GameStart_.EvtGameInitFinish += Handle_GameInitFinish; //} //else //{ // Handle_GameInitFinish(); //} if (IsAutoStart) StartCoroutine(_Coro_DelayStartGame()); }