// Use this for initialization void Start() { current = 0; counter = order[0]; spinSpeed = 0; core = GameObject.FindWithTag("puzzle_core"); for (int i = 0; i < 16; i++) { if (i < 8) { spinningObj[i] = transform.GetChild(i).gameObject; } else if (i < 16) { triggers[i - 8] = transform.GetChild(i).gameObject; transform.GetChild(i).gameObject.GetComponent <Renderer>().enabled = false; } } for (int i = 0; i < 8; i++) { staticObj[i] = core.transform.GetChild(i).gameObject; } d1 = (triggers[1].transform.position.x - (triggers[0].transform.position.x)); //cursor = transform.GetChild(24).gameObject; ccEvent = GameObject.FindWithTag("Puzzle3&4Trigger").GetComponent <Event_CoreContainer>(); UpdateCursorPosition(current, 0); }
// Use this for initialization void Start() { playerMove = player.GetComponent <Player_Movement>(); cameraCustomize = cameraObj.GetComponent <Camera_CustomizeView>(); ccEvent = coreContainer.GetComponent <Event_CoreContainer>(); kunAlarmSprite = kunAlarm.GetComponent <SpriteRenderer>(); kunAlarmPlayer = kunAlarm.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { // Initialize square array for (int i = 0; i < 4; i++) { squareMatrix[i] = new GameObject[4]; } for (int i = 0; i < 16; i++) { GameObject sqToAdd = transform.GetChild(i).gameObject; int rowNum = (int)i / (int)4; int columnNum = i % 4; squareMatrix[rowNum][columnNum] = sqToAdd; } // Initialize cursor cursor = transform.GetChild(16).gameObject; ccEvent = GameObject.FindWithTag("Puzzle3&4Trigger").GetComponent <Event_CoreContainer>(); }