public void On_Click() { if (command == null) { return; } On_Button_Pressed.Raise(); }
public void Next_Unit() { if (Queue_Manager.Current_Unit == null) { return; } Queue_Manager.Next_Unit(); if (Queue_Manager.rotating_Index.Index == 0) { On_Starting_New_Turn.Raise(); } }
public void Next() { On_Next_Turn.Raise(); }
public void Start_Battle() { On_Start_Fight.Raise(); }