public PTPEditorVM(PTP ptp) { int sourceInd = Static.EncodingManager.GetPersonaEncodingIndex(ApplicationSettings.AppSetting.Default.PTPOldDefault); if (sourceInd >= 0) { OldEncoding = sourceInd; } else { OldEncoding = 0; } sourceInd = Static.EncodingManager.GetPersonaEncodingIndex(ApplicationSettings.AppSetting.Default.PTPNewDefault); if (sourceInd >= 0) { NewEncoding = sourceInd; } else { NewEncoding = 0; } sourceInd = Static.BackManager.GetBackgroundIndex(ApplicationSettings.AppSetting.Default.PTPBackgroundDefault); if (sourceInd >= 0) { SelectedBackgroundIndex = sourceInd; } else { SelectedBackgroundIndex = 0; } View = ApplicationSettings.AppSetting.Default.PTPImageView; EncodingManagerEW = new EventWrapperINPC(Static.EncodingManager, this); foreach (var a in ptp.Names) { Names.Add(new PTPNameEditVM(a, OldEncoding, NewEncoding, SelectedBackgroundIndex)); } foreach (var a in ptp.Msg) { var name = Names.FirstOrDefault(x => x.Index == a.CharacterIndex); Tuple <ImageDrawing, ImageDrawing, ImageDrawing, RectangleGeometry> tuple; if (name == null) { tuple = new Tuple <ImageDrawing, ImageDrawing, ImageDrawing, RectangleGeometry>(null, null, BackgroundDrawing, ClipGeometry); } else { tuple = new Tuple <ImageDrawing, ImageDrawing, ImageDrawing, RectangleGeometry>(name.OldNameVisual.TextDrawing, name.NewNameVisual.TextDrawing, BackgroundDrawing, ClipGeometry); } MSG.Add(new PTPMsgVM(a, tuple, ApplicationSettings.AppSetting.Default.PTPOldDefault, ApplicationSettings.AppSetting.Default.PTPNewDefault, SelectedBackgroundIndex)); } }
public BMDEditorVM(GameFile objbmd) { FromCommand = new RelayCommand(Replace); TestCommand = new RelayCommand(Test); if (objbmd.GameData is BMD bmd) { EncodingEW = new EventWrapperINPC(Static.EncodingManager, this); int sourceInd = Static.EncodingManager.GetPersonaEncodingIndex(ApplicationSettings.AppSetting.Default.BMDFontDefault); if (sourceInd >= 0) { sourceFont = sourceInd; } else { sourceFont = 0; } sourceInd = Static.EncodingManager.GetPersonaEncodingIndex(ApplicationSettings.AppSetting.Default.BMDFontDestDefault); if (sourceInd >= 0) { destFont = sourceInd; } else { destFont = 0; } foreach (var a in bmd.Name) { NameList.Add(new BMDNameVM(a, sourceFont)); } foreach (var a in bmd.Msg) { MsgList.Add(new BMDMsgVM(a, sourceFont)); } Name = objbmd.Name; } }