public Elevator() { ElevatorState = State.Wait; WaitFloors = new List <Floor>(); for (int i = 1; i <= 10; ++i) { WaitFloors.Add(new Floor(i)); } ComeToFloors = new List <Floor>(); for (int i = 1; i <= 10; ++i) { ComeToFloors.Add(new Floor(i)); } Doors = new Doors(); CurrentFloor = 0; go = 0; EventGoUp += GoUp; EventGoDown += GoDown; EventWaitWithOpenDoors += WaitWithOpenDoors; EventWait += Wait; EventOpen += Open; EventClose += Close; EventWait?.Invoke(); }
public void SetWaitFloor(int i) { WaitFloors[i - 1].SetWait(); if (ElevatorState == State.Wait) { EventWait?.Invoke(); } }
public void CallEventWait() { EventWait?.Invoke(); }