예제 #1
0
        public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
        {
            string luaPath;

            if (target is Command)
            {
                luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
            }
            else if (target is Director)
            {
                luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
            }
            else
            {
                luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
            }

            if (File.Exists(luaPath))
            {
                Script script = loadScript(luaPath);

                if (script == null)
                {
                    return;
                }

                //Have to do this to combine LuaParams
                List <Object> objects = new List <Object>();
                objects.Add(player);
                objects.Add(target);
                objects.Add(eventUpdate.val2);
                objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));

                //Run Script
                if (!script.Globals.Get("onEventUpdate").IsNil())
                {
                    script.Call(script.Globals["onEventUpdate"], objects.ToArray());
                }
            }
            else
            {
                SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
            }
        }
        public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
        {
            Session session = mServer.GetSession(subpacket.header.sourceId);

            if (session == null && subpacket.gameMessage.opcode != 0x1000)
            {
                return;
            }

            //Normal Game Opcode
            switch (subpacket.gameMessage.opcode)
            {
            //World Server - Error
            case 0x100A:
                ErrorPacket worldError = new ErrorPacket(subpacket.data);
                switch (worldError.errorCode)
                {
                case 0x01:
                    session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
                    break;
                }
                break;

            //World Server - Session Begin
            case 0x1000:
                subpacket.DebugPrintSubPacket();

                SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);

                session = mServer.AddSession(subpacket.header.sourceId);

                if (!beginSessionPacket.isLogin)
                {
                    Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
                }

                Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);

                client.FlushQueuedSendPackets();
                break;

            //World Server - Session End
            case 0x1001:
                SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);

                if (endSessionPacket.destinationZoneId == 0)
                {
                    session.GetActor().CleanupAndSave();
                }
                else
                {
                    session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
                }

                Server.GetServer().RemoveSession(session.id);
                Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);

                session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
                client.FlushQueuedSendPackets();
                break;

            //World Server - Party Synch
            case 0x1020:
                PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
                Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
                break;

            //Ping
            case 0x0001:
                //subpacket.DebugPrintSubPacket();
                PingPacket pingPacket = new PingPacket(subpacket.data);
                session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
                session.Ping();
                break;

            //Unknown
            case 0x0002:

                subpacket.DebugPrintSubPacket();
                session.QueuePacket(_0x2Packet.BuildPacket(session.id));
                client.FlushQueuedSendPackets();

                break;

            //Chat Received
            case 0x0003:
                ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
                //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);

                if (chatMessage.message.StartsWith("!"))
                {
                    if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
                    {
                        return;
                    }
                    ;
                }

                if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
                {
                    session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
                }

                break;

            //Langauge Code (Client safe to send packets to now)
            case 0x0006:
                LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
                LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
                Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
                LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
                session.languageCode = langCode.languageCode;
                break;

            //Unknown - Happens a lot at login, then once every time player zones
            case 0x0007:
                //subpacket.DebugPrintSubPacket();
                ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
                break;

            //Update Position
            case 0x00CA:
                //Update Position
                UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
                session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
                session.GetActor().SendInstanceUpdate();

                if (session.GetActor().IsInZoneChange())
                {
                    session.GetActor().SetZoneChanging(false);
                }

                break;

            //Set Target
            case 0x00CD:
                //subpacket.DebugPrintSubPacket();

                SetTargetPacket setTarget        = new SetTargetPacket(subpacket.data);
                session.GetActor().currentTarget = setTarget.actorID;
                session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
                break;

            //Lock Target
            case 0x00CC:
                LockTargetPacket lockTarget            = new LockTargetPacket(subpacket.data);
                session.GetActor().currentLockedTarget = lockTarget.actorID;
                break;

            //Start Event
            case 0x012D:
                subpacket.DebugPrintSubPacket();
                EventStartPacket eventStart = new EventStartPacket(subpacket.data);

                /*
                 * if (eventStart.error != null)
                 * {
                 *  player.errorMessage += eventStart.error;
                 *
                 *  if (eventStart.errorIndex == eventStart.errorNum - 1)
                 *      Program.Log.Error("\n"+player.errorMessage);
                 *
                 *
                 *  break;
                 * }
                 */

                Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);


                session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
                session.GetActor().currentEventName  = eventStart.triggerName;


                if (ownerActor == null)
                {
                    //Is it a instance actor?
                    ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner);
                    if (ownerActor == null)
                    {
                        //Is it a Director?
                        Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID);
                        if (director != null)
                        {
                            ownerActor = director;
                        }
                        else
                        {
                            Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
                            break;
                        }
                    }
                }

                session.GetActor().StartEvent(ownerActor, eventStart);

                Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
                break;

            //Unknown, happens at npc spawn and cutscene play????
            case 0x00CE:
                subpacket.DebugPrintSubPacket();
                break;

            //Event Result
            case 0x012E:
                subpacket.DebugPrintSubPacket();
                EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
                Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));

                /*
                 * //Is it a static actor? If not look in the player's instance
                 * Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
                 * if (updateOwnerActor == null)
                 * {
                 *  updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
                 *
                 *  if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
                 *      updateOwnerActor = session.GetActor().currentDirector;
                 *
                 *  if (updateOwnerActor == null)
                 *      break;
                 * }
                 */
                session.GetActor().UpdateEvent(eventUpdate);

                //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);

                break;

            case 0x012F:
                subpacket.DebugPrintSubPacket();
                ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
                if (paramRequest.paramName.Equals("charaWork/exp"))
                {
                    session.GetActor().SendCharaExpInfo();
                }
                break;

            //Group Created Confirm
            case 0x0133:
                GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
                Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
                break;

            /* RECRUITMENT */
            //Start Recruiting
            case 0x01C3:
                StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
                session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
                break;

            //End Recruiting
            case 0x01C4:
                session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
                break;

            //Party Window Opened, Request State
            case 0x01C5:
                session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
                break;

            //Search Recruiting
            case 0x01C7:
                RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
                break;

            //Get Recruitment Details
            case 0x01C8:
                RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
                RecruitmentDetails details = new RecruitmentDetails();
                details.recruiterName = "Localhost Character";
                details.purposeId     = 2;
                details.locationId    = 1;
                details.subTaskId     = 1;
                details.comment       = "This is a test details packet sent by the server. No implementation has been Created yet...";
                details.num[0]        = 1;
                session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
                break;

            //Accepted Recruiting
            case 0x01C6:
                subpacket.DebugPrintSubPacket();
                break;

            /* SOCIAL STUFF */
            case 0x01C9:
                AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
                break;

            case 0x01CA:
                AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
                break;

            case 0x01CB:
                int offset1 = 0;
                session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
                break;

            case 0x01CC:
                AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
                break;

            case 0x01CD:
                AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
                session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
                break;

            case 0x01CE:
                int offset2 = 0;
                session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2));
                break;

            case 0x01CF:
                session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
                break;

            /* SUPPORT DESK STUFF */
            //Request for FAQ/Info List
            case 0x01D0:
                FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
                session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
                break;

            //Request for body of a faq/info selection
            case 0x01D1:
                FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
                session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
                break;

            //Request issue list
            case 0x01D2:
                GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
                session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
                break;

            //Request if GM ticket exists
            case 0x01D3:
                session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
                break;

            //Request for GM response message
            case 0x01D4:
                session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
                break;

            //GM Ticket Sent
            case 0x01D5:
                GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
                Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
                session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
                break;

            //Request to end ticket
            case 0x01D6:
                session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
                break;

            default:
                Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
                subpacket.DebugPrintSubPacket();
                break;
            }
        }
        public void processPacket(ClientConnection client, BasePacket packet)
        {
            if (packet.header.isCompressed == 0x01)
            {
                BasePacket.decryptPacket(client.blowfish, ref packet);
            }

            List <SubPacket> subPackets = packet.getSubpackets();

            foreach (SubPacket subpacket in subPackets)
            {
                if (subpacket.header.type == 0x01)
                {
                    packet.debugPrintPacket();
                    byte[] reply1Data =
                    {
                        0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                        0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF,
                        0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0
                    };

                    byte[] reply2Data =
                    {
                        0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                        0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26,
                        0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
                        0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
                        0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
                    };

                    BasePacket reply1 = new BasePacket(reply1Data);
                    BasePacket reply2 = new BasePacket(reply2Data);

                    //Write Timestamp into Reply1
                    using (MemoryStream mem = new MemoryStream(reply1.data))
                    {
                        using (BinaryWriter binReader = new BinaryWriter(mem))
                        {
                            binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
                            binReader.Write((UInt32)Utils.UnixTimeStampUTC());
                        }
                    }

                    //Read in Actor Id that owns this connection
                    uint actorID = 0;
                    using (MemoryStream mem = new MemoryStream(packet.data))
                    {
                        using (BinaryReader binReader = new BinaryReader(mem))
                        {
                            try
                            {
                                byte[] readIn = new byte[12];
                                binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
                                binReader.Read(readIn, 0, 12);
                                actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
                            }
                            catch (Exception)
                            { }
                        }
                    }

                    //Should never happen.... unless actor id IS 0!
                    if (actorID == 0)
                    {
                        break;
                    }

                    client.owner = actorID;

                    //Write Actor ID into reply2
                    using (MemoryStream mem = new MemoryStream(reply2.data))
                    {
                        using (BinaryWriter binReader = new BinaryWriter(mem))
                        {
                            binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
                            binReader.Write(actorID);
                        }
                    }

                    ConnectedPlayer player = null;

                    if (packet.header.connectionType == BasePacket.TYPE_ZONE)
                    {
                        while (!mPlayers.ContainsKey(client.owner))
                        {
                        }
                        player = mPlayers[client.owner];
                    }

                    //Create connected player if not created
                    if (player == null)
                    {
                        player            = new ConnectedPlayer(actorID);
                        mPlayers[actorID] = player;
                    }

                    player.setConnection(packet.header.connectionType, client);

                    if (packet.header.connectionType == BasePacket.TYPE_ZONE)
                    {
                        Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress()));
                    }
                    else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
                    {
                        Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress()));
                    }

                    //Create player actor
                    reply1.debugPrintPacket();
                    client.queuePacket(reply1);
                    client.queuePacket(reply2);
                    break;
                }
                else if (subpacket.header.type == 0x07)
                {
                    BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
                    //client.queuePacket(init);
                }
                else if (subpacket.header.type == 0x08)
                {
                    //Response, client's current [actorID][time]
                    packet.debugPrintPacket();
                }
                else if (subpacket.header.type == 0x03)
                {
                    ConnectedPlayer player = null;

                    if (mPlayers.ContainsKey(client.owner))
                    {
                        player = mPlayers[client.owner];
                    }

                    if (player == null)
                    {
                        return;
                    }

                    //Normal Game Opcode
                    switch (subpacket.gameMessage.opcode)
                    {
                    //Ping
                    case 0x0001:
                        //subpacket.debugPrintSubPacket();
                        PingPacket pingPacket = new PingPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
                        player.ping();
                        break;

                    //Unknown
                    case 0x0002:

                        subpacket.debugPrintSubPacket();
                        client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);

                        Server.GetWorldManager().DoLogin(player.getActor());


                        break;

                    //Chat Received
                    case 0x0003:
                        ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
                        Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
                        subpacket.debugPrintSubPacket();

                        if (chatMessage.message.StartsWith("!"))
                        {
                            if (cp.doCommand(chatMessage.message, player))
                            {
                                continue;
                            }
                        }

                        player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false);

                        break;

                    //Langauge Code
                    case 0x0006:
                        LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
                        player.languageCode = langCode.languageCode;
                        break;

                    //Unknown - Happens a lot at login, then once every time player zones
                    case 0x0007:
                        //subpacket.debugPrintSubPacket();
                        _0x07Packet unknown07 = new _0x07Packet(subpacket.data);
                        break;

                    //Update Position
                    case 0x00CA:
                        //Update Position
                        //subpacket.debugPrintSubPacket();
                        UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
                        player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
                        player.getActor().sendInstanceUpdate();

                        if (player.getActor().isInZoneChange())
                        {
                            player.getActor().setZoneChanging(false);
                        }

                        break;

                    //Set Target
                    case 0x00CD:
                        //subpacket.debugPrintSubPacket();

                        SetTargetPacket setTarget       = new SetTargetPacket(subpacket.data);
                        player.getActor().currentTarget = setTarget.actorID;
                        player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true);
                        break;

                    //Lock Target
                    case 0x00CC:
                        LockTargetPacket lockTarget           = new LockTargetPacket(subpacket.data);
                        player.getActor().currentLockedTarget = lockTarget.actorID;
                        break;

                    //Start Event
                    case 0x012D:
                        subpacket.debugPrintSubPacket();
                        EventStartPacket eventStart = new EventStartPacket(subpacket.data);

                        /*
                         * if (eventStart.error != null)
                         * {
                         *  player.errorMessage += eventStart.error;
                         *
                         *  if (eventStart.errorIndex == eventStart.errorNum - 1)
                         *      Log.error("\n"+player.errorMessage);
                         *
                         *
                         *  break;
                         * }
                         */

                        Actor ownerActor = Server.getStaticActors(eventStart.scriptOwnerActorID);
                        if (ownerActor != null && ownerActor is Command)
                        {
                            player.getActor().currentCommand     = eventStart.scriptOwnerActorID;
                            player.getActor().currentCommandName = eventStart.triggerName;
                        }
                        else
                        {
                            player.getActor().currentEventOwner = eventStart.scriptOwnerActorID;
                            player.getActor().currentEventName  = eventStart.triggerName;
                        }

                        if (ownerActor == null)
                        {
                            //Is it a instance actor?
                            ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);
                            if (ownerActor == null)
                            {
                                //Is it a Director?
                                if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
                                {
                                    ownerActor = player.getActor().currentDirector;
                                }
                                else
                                {
                                    Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
                                    break;
                                }
                            }
                        }

                        LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);

                        Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
                        break;

                    //Unknown, happens at npc spawn and cutscene play????
                    case 0x00CE:
                        break;

                    //Event Result
                    case 0x012E:
                        subpacket.debugPrintSubPacket();
                        EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
                        Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));

                        //Is it a static actor? If not look in the player's instance
                        Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner);
                        if (updateOwnerActor == null)
                        {
                            updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);

                            if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
                            {
                                updateOwnerActor = player.getActor().currentDirector;
                            }

                            if (updateOwnerActor == null)
                            {
                                break;
                            }
                        }

                        LuaEngine.doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate);

                        break;

                    case 0x012F:
                        subpacket.debugPrintSubPacket();
                        ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
                        if (paramRequest.paramName.Equals("charaWork/exp"))
                        {
                            player.getActor().sendCharaExpInfo();
                        }
                        break;

                    /* RECRUITMENT */
                    //Start Recruiting
                    case 0x01C3:
                        StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false));
                        break;

                    //End Recruiting
                    case 0x01C4:
                        client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false));
                        break;

                    //Party Window Opened, Request State
                    case 0x01C5:
                        client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false));
                        break;

                    //Search Recruiting
                    case 0x01C7:
                        RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
                        break;

                    //Get Recruitment Details
                    case 0x01C8:
                        RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
                        RecruitmentDetails details = new RecruitmentDetails();
                        details.recruiterName = "Localhost Character";
                        details.purposeId     = 2;
                        details.locationId    = 1;
                        details.subTaskId     = 1;
                        details.comment       = "This is a test details packet sent by the server. No implementation has been created yet...";
                        details.num[0]        = 1;
                        client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false));
                        break;

                    //Accepted Recruiting
                    case 0x01C6:
                        subpacket.debugPrintSubPacket();
                        break;

                    /* SOCIAL STUFF */
                    case 0x01C9:
                        AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false));
                        break;

                    case 0x01CA:
                        AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false));
                        break;

                    case 0x01CB:
                        int offset1 = 0;
                        client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
                        break;

                    case 0x01CC:
                        AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
                        break;

                    case 0x01CD:
                        AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false));
                        break;

                    case 0x01CE:
                        int offset2 = 0;
                        client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2), true, false));
                        break;

                    case 0x01CF:
                        client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false));
                        break;

                    /* SUPPORT DESK STUFF */
                    //Request for FAQ/Info List
                    case 0x01D0:
                        FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
                        break;

                    //Request for body of a faq/info selection
                    case 0x01D1:
                        FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
                        break;

                    //Request issue list
                    case 0x01D2:
                        GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
                        break;

                    //Request if GM ticket exists
                    case 0x01D3:
                        client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false));
                        break;

                    //Request for GM response message
                    case 0x01D4:
                        client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
                        break;

                    //GM Ticket Sent
                    case 0x01D5:
                        GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
                        Log.info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
                        client.queuePacket(BasePacket.createPacket(GMTicketSentResponsePacket.buildPacket(player.actorID, true), true, false));
                        break;

                    //Request to end ticket
                    case 0x01D6:
                        client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
                        break;

                    default:
                        Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
                        subpacket.debugPrintSubPacket();
                        break;
                    }
                }
                else
                {
                    packet.debugPrintPacket();
                }
            }
        }